Quote Originally Posted by Jade_Tyrant View Post
Not a healer but responding to a specific comment:



As a Red Mage main, I've literally been in that position before (mostly in dungeons, though I have had to rez mid-combo in raids before as well). Maybe it might be considered a different scenario because I'm a DPS and therefore it's not a "regular" expectation, but I didn't find it particularly frustrating to break my burst combo to Vercure the tank, rez the healer, and keep Vercuring the tank until the healer was back up.

Would it be frustrating if it was a regular thing expected of me and it continued to break the combo the way it does? Yeah, for sure. But the post above the one I'm responding to by Supersnow said "...with designs in place that stopping the rotation to cast succor doesn’t break the combo...", and I can't imagine it being very frustrating in that case. You delay the damage to heal and/or rez, then go right back to the damage combo.

In terms of a situation where it just messes with the rotation in general, and not specifically burst, it's even less of an issue. I'd even say that I enjoy the occasions where I'm allowed to have fun "healer" moments as a Red Mage!

Obviously this is the perspective of someone playing a DPS job, and not the same as a situation where healing is my main role, but hopefully it's somewhat relevant as a response to this point.
If healers had an actually engaging, interactive gameplay loop when DPSing, anyone who finds having to pause that to heal is not the demographic we should be taking advice from when considering healer changes. I said this in one of the other threads, but the thing that made FFXIV's healing so fantastic in the beginning was that it was a dance between your offense and your healing. You weren't just an HP battery, but a combat medic that revolved around making decisions throughout the fight based on what best suited the situation.