Quote Originally Posted by LilimoLimomo View Post
In 2017, Yoshi-P went on record stating the developers do not expect Healers to contribute to DPS.* Like so many things, some people liked this and some people disliked this, but regardless it provided some valuable insight into the way the devs approach the design of content and roles.

My question is: a lot of time has passed since 2017, so I'm wondering if since then Yoshi-P has ever gone on record as having either altered or reinforced this stance. If so, I'd be grateful if someone could provide the source for whatever he said about it.

I'm just curious to know what the devs have officially said about this sort of thing. Thanks for the help on that!

*Source: https://www.youtube.com/watch?v=5la_nyC5BO0&t=282s
Devs are caught between a rock and hardplace. Essentially they got two options right now with Healers:

Focus Healers on just healing - This would mean that raid damage must increase substantially so that Healers are spending MORE time doing heals and sustainting/protecting the group, so they would have less of a need for DPS skills

Reduce focus on Healers healing - This would mean raid damage would either have to decrease, or increase self sustain by everyone else, so that healers woul essentially have time to commit to a dps rotation

Neither answer is actually all that good. Casual players seem to lean towards the former, while more higher end players tend to lean into the latter. From my perspective though, it feels like theyre testing the waters currently with the former, as a lot of 'higher end' content feels a lot more damage heavy, requiring more healing from support. And if they wanted healers to be more damage focused, I figure theyd have to give more sustain to everyone else to compensate for lack of healing while adjusting healing to be more OGCD based and adding in offense abilities (think how tanks operates, where most of the skills are offense with some oGCDS for defense buffs))