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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I mean, the "core fundamental" of every RPG is "do damage." At the heart of every combat system is an HP bar that needs to be depleted. FFXIV's problem is not that damage is valued, because damage is always valued. The problem is that FFXIV's combat design is so meticulously scripted that everything has to happen as it is structured or the system falls apart. Attack speed is a joke for most jobs because then your rotation drifts and we can't have that. Crowd control can't exist because if you silence a boss' cast, then you just skip a mechanic. You can't stun the boss or the entire fight choreography desynchs as the boss' mechanics will be delayed with mechanics that emanate from external sources outside the boss. It's like that cartoonish Disney Channel honors student type character that can't have fun unless they schedule time to have fun ahead of time.

    The reason only damage matters is because they cannot think of anything beyond damage to influence the flow of gameplay.
    A perfect example of a right that is god awful because the player can desync the boss timeline is T7S and if probably argue T7S is the single worst and single hardest fight in the entire history of the game specifically because 14’s jobs aren’t designed to allow the player to manipulate the boss in any way so the fight ends up feelings like an absolutely travesty
    (2)

  2. #2
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    A perfect example of a right that is god awful because the player can desync the boss timeline is T7S and if probably argue T7S is the single worst and single hardest fight in the entire history of the game specifically because 14’s jobs aren’t designed to allow the player to manipulate the boss in any way so the fight ends up feelings like an absolutely travesty
    There was also A8s too cause too much damage could cause the robots into their hyper mode at the same time so then you get two aoes at the same time so you had to hold dps. The most hilarious one was a A!!S speed kill attempt where the group accidentally skipped Cruise chaser's whirlwind before his second phase and they had to wipe cause they wouldn't be able to push him to skip add phase.
    (2)