Quote Originally Posted by Mithron View Post
I want more complex DPS rotations on healer. SGE was not the answer. The community should learn that DPSing as healer is expected because the game will never be designed for constant heals. Get over it.
See, from the very beginning, one of the things that set FFXIV apart from WOW was that healers were more involved in combat. Even when ARR healers had a lot less pressure to DPS, they had the time, MP, and ability to do so effectively. I don’t understand why they didn’t embrace that. Because even with healers having neutered DPS abilities now, it’s not only possible, but also quite easy to have 100% DPS uptime in most content, even in Savage for everyone but astro (if we’re counting Lily heals as “DPS uptime” for white mage). The Savage part might not be easy like normal content, but absolutely possible.

FFXIV should be the MMO for healers that want to be aggressive and active participants in combat. I do thing there should be a healer who’s DPS is indirect to supply players with a healer that feels more heavily support oriented. I’ve described such a healer as an engine builder who has to set up and prepare their important heals and support tools while simultaneously generating their DPS passively. Something like that would give people who don’t like DPS a playstyle that better suits their fantasy while still functioning within the mega XIV establishes. But different games within the same genre will naturally offer different experiences. WOW healing, while not completely void of DPSing, does have a significantly higher emphasis on healing and sustain. Why not let FFXIV be the MMO that does the opposite?