Quote Originally Posted by Nobuyuki_Sanada View Post
fights need to be designed in a way to keep healers busy. If you can heal most fights without ever using a GCD that is a mistake, if you spend over half of your time hitting a damage skill on a class meant to support that is a mistake, if content is boring cause your role is meant to support and content is centered around you doing damage... yup you guessed it A MISTAKE. Almost all solo content is boring simply because it is meant for casual players. Lets not pretend that the glorified training dummies in the story/solo content are super entertaining for dps or tank roles to play against. I do think that companions should be more of a thing but that would take significant time/resources for a single role, could still be worth it. I want to see bosses hit more than just the tank outside of dodgeable AoE's. Boss's need to hit much more often and more targets. I want combo spells for heals so deciding who to use small heals and who to use big heals on is more skill based. oGCD heals need to be gutted and more meaningful interaction from the player needs to be incorporated into GCD heals. More support abilities can be added that help the team avoid damage such as movement speed buffs and damage nullifying bubbles.

The biggest problem with making more dps abilities is then your just becoming the dps role. If that's the route they want to go they should just save themselves time give the tanks healing abilities and just delete healers altogether. We play this role to support and heal if you don't get enjoyment from that then I'm sorry to tell you, but you don't like being a healer.
Not disagreeing about the "keep healers" busy. The question being "keep healers being busy doing what". For myself, the interesting part about playing a healer specifically in group content as opposed to- let's say - a DPS- is making a judgment call on when I can DPS and when I may need to heal. I would be quite disinterested in a game when my sole function would be to only watch health bars. In this game, in a good part of the content is considered to be part of the game design, it is not a "mistake" for a healer to spend a majority of their time DPSing rather than healing - given a party that is not experiencing issues with mechanics, it's to be as efficient as possible with their heals. You may not like that, it is your prerogative.

Also, solo content is more than the story (MSQ). It may be deep dungeon, it may be someone who wants to solo FATEs, or Bozja. You may not find that entertaining, I would say that it should not be a slog on, for example, an AST. It should not be the same experience as a DPS but it shouldn't be painful and I would posit that it currently is.

And finally, the piece de resistance? Quite understandable that you have your opinion, however telling people whether they like being a healer? I'm quite sorry, my eyes haven't rolled quite that hard in quite a while.