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  1. #91
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Solakor View Post
    Uh oh the mind blenders are loose again. If you think its ok that healers have 1 dps button you gotta have something wrong up there. It doesn't matter how much you up the healing if an aspect of the job is clearly ass. Oh and btw, SE will never up the healing ever again because they are so afraid of the raid community getting angry that they can't clear a fight. So every new action, mitigation is just skill bloat as were the new skills in EW and ShB.
    Again I will then ask, why have healers at all? Adding even 3 new damage options isn't going to be enough to make it suddenly fun. Adding more than that and your just making more DPS classes with heals for oGCD's rather than more damage. Hitting 2 buttons instead of 1 is not more fun. DPS are fun because their entire kit works together, its not because they get to hit more buttons. Damage would have to some way aid me or my allies in order for it to synergize with the rest of the kit therefore making it fun for the role.

    I'm not saying its current state isn't boring, I'm saying adding another damage button won't make it fun and we will just continue asking for more damage buttons until healers are just DPS classes.
    (0)

  2. #92
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nobuyuki_Sanada View Post
    Again I will then ask, why have healers at all? Adding even 3 new damage options isn't going to be enough to make it suddenly fun. Adding more than that and your just making more DPS classes with heals for oGCD's rather than more damage. Hitting 2 buttons instead of 1 is not more fun. DPS are fun because their entire kit works together, its not because they get to hit more buttons. Damage would have to some way aid me or my allies in order for it to synergize with the rest of the kit therefore making it fun for the role.

    I'm not saying its current state isn't boring, I'm saying adding another damage button won't make it fun and we will just continue asking for more damage buttons until healers are just DPS classes.
    In case you haven't noticed every healer and tank has an overloaded kit. The reason is the same as why the class gameplay has been homogenized. It's to cater to lazy ppl who don't want to learn and to minimize fail state. This wasn't really an issue in ARR to SB because the game was made so that you had to use gcd heals and not have mitigation for everything. Also the potencies of skills were lower and mobs hit harder, aggro etc. We are past the point that the game will ever again see the kind of gameplay you want. The game that has that is WoW.

    Tbh it is starting to look like 14 has become babys first mmo and then you graduate to the big OG when you get good enough, unless you dont for some reason like wow, because the systems there are still role specific and ff14 seems to be going somewhere else. Holy trinity exists for a reason.
    (1)
    Last edited by Solakor; 01-25-2024 at 07:52 AM.

  3. #93
    Player
    Deathsdaughter's Avatar
    Join Date
    Jan 2024
    Posts
    15
    Character
    Raven Vondergeist
    World
    Maduin
    Main Class
    Arcanist Lv 80
    Tbh they never care about healers,
    (2)

  4. #94
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,412
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nobuyuki_Sanada View Post
    Again I will then ask, why have healers at all? Adding even 3 new damage options isn't going to be enough to make it suddenly fun. Adding more than that and your just making more DPS classes with heals for oGCD's rather than more damage. Hitting 2 buttons instead of 1 is not more fun. DPS are fun because their entire kit works together, its not because they get to hit more buttons. Damage would have to some way aid me or my allies in order for it to synergize with the rest of the kit therefore making it fun for the role.

    I'm not saying its current state isn't boring, I'm saying adding another damage button won't make it fun and we will just continue asking for more damage buttons until healers are just DPS classes.
    So why do tanks get to have rotations that double as slightly simplified melees but healers can’t have something that resembles anything
    (2)

  5. #95
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I don't think Healers need direct DPS but I do believe they need systems unique to the job that has them buffing party DPS output. Currently the jobs are dipping their toes in the water with stuff like Chain Strat but I mean full on mechanics that you would find in other jobs.
    (0)

  6. #96
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    640
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I think that would work for 1, maybe 2 healers, but having all of them focused around buffing is just as homogenous. Ideally they should focus on different playstyles, with AST being the primary support/buff option, and the others can have varying degrees of higher personal output vs party output, i.e. WHM or SGE being far more bursty and powerful with no buffs (WHM being slow and strong similar to BLM, SGE being fast-paced and mobile), while SCH has more sustain power from its DoTs and Chain Strat for additional support.
    (0)

  7. #97
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    They could give WHM and SGE a robust support kit with lots of buffing skills while giving SCH a debuffing kit and if they can manage to work out AST cards in a meaningful way that would give every healer something that isn't DPS or healing to fill their downtime with. Two of them might be very similar but you can't win them all.
    (0)

  8. #98
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,412
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m still not sure why none of the healers can have interesting direct DPS kits
    (4)

  9. #99
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nobuyuki_Sanada View Post
    Again I will then ask, why have healers at all? Adding even 3 new damage options isn't going to be enough to make it suddenly fun. Adding more than that and your just making more DPS classes with heals for oGCD's rather than more damage. Hitting 2 buttons instead of 1 is not more fun. DPS are fun because their entire kit works together, its not because they get to hit more buttons. Damage would have to some way aid me or my allies in order for it to synergize with the rest of the kit therefore making it fun for the role.

    I'm not saying its current state isn't boring, I'm saying adding another damage button won't make it fun and we will just continue asking for more damage buttons until healers are just DPS classes.
    Most people are asking for more dps buttons because you certainly won't get anything else. I think so ?

    Synergy would be extraordinary, but there's little chance of it taking shape because of the design of the fights. For the moment, personally: I'd just like to stop my hand hurting every time I do a long healer session, because of the repetitive nature of the movement.
    (2)
    Last edited by Merrigan; 01-25-2024 at 08:50 AM.

  10. #100
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nobuyuki_Sanada View Post
    fights need to be designed in a way to keep healers busy. If you can heal most fights without ever using a GCD that is a mistake, if you spend over half of your time hitting a damage skill on a class meant to support that is a mistake, if content is boring cause your role is meant to support and content is centered around you doing damage... yup you guessed it A MISTAKE. Almost all solo content is boring simply because it is meant for casual players. Lets not pretend that the glorified training dummies in the story/solo content are super entertaining for dps or tank roles to play against. I do think that companions should be more of a thing but that would take significant time/resources for a single role, could still be worth it. I want to see bosses hit more than just the tank outside of dodgeable AoE's. Boss's need to hit much more often and more targets. I want combo spells for heals so deciding who to use small heals and who to use big heals on is more skill based. oGCD heals need to be gutted and more meaningful interaction from the player needs to be incorporated into GCD heals. More support abilities can be added that help the team avoid damage such as movement speed buffs and damage nullifying bubbles.

    The biggest problem with making more dps abilities is then your just becoming the dps role. If that's the route they want to go they should just save themselves time give the tanks healing abilities and just delete healers altogether. We play this role to support and heal if you don't get enjoyment from that then I'm sorry to tell you, but you don't like being a healer.
    Not disagreeing about the "keep healers" busy. The question being "keep healers being busy doing what". For myself, the interesting part about playing a healer specifically in group content as opposed to- let's say - a DPS- is making a judgment call on when I can DPS and when I may need to heal. I would be quite disinterested in a game when my sole function would be to only watch health bars. In this game, in a good part of the content is considered to be part of the game design, it is not a "mistake" for a healer to spend a majority of their time DPSing rather than healing - given a party that is not experiencing issues with mechanics, it's to be as efficient as possible with their heals. You may not like that, it is your prerogative.

    Also, solo content is more than the story (MSQ). It may be deep dungeon, it may be someone who wants to solo FATEs, or Bozja. You may not find that entertaining, I would say that it should not be a slog on, for example, an AST. It should not be the same experience as a DPS but it shouldn't be painful and I would posit that it currently is.

    And finally, the piece de resistance? Quite understandable that you have your opinion, however telling people whether they like being a healer? I'm quite sorry, my eyes haven't rolled quite that hard in quite a while.
    (1)

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