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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Absurdity View Post
    But that brings us to the usual problem, even if they made proper healing-intensive fights they will still be 100% limited to just savage, ultimate and maybe the odd extreme. So in the majority of content, expert roulette, alliance raid, normal raid, treasure maps, etc you will still be bored to death.
    Yes, this is the point that gets lost in the sauce it seems. It's not a case of 'healer is boring in Savage because 111111', it's that if you've done {whatever level of content} and gotten accustomed to that level of gameplay, then anything below that is more bland because 111111. Changing Savage to hit harder so we have to heal more, for example, does not address the tedium of 24mans or EX roulette, they'll still be as monotonous as before, because we cannot bump them too much or casual players will suffer (supposedly). So instead, a simple, yet focused 2 or 3 changes to each healer's damage rotation, balanced in such a way that ignoring the new additions is a smaller potency loss than something like 'ignoring your DOT' is right now, is what to look into, I think. If someone is skilled enough to use the new rotation, they can. If they are not, they can ignore parts of it until they get more comfortable with the job and start to throw in more and more of the rotation. Nobody is going to cause a wipe in Lapis Manalis because they could not work out how to effectively use their new Miasma DOT on SCH. They might, however, cause a wipe if they cannot keep up with the fact Cagnazzo has learned how to make his water AOEs do 30% more damage, or that they had to press more healing spells, ran out of MP for the first time in their time playing FFXIV and could not cast any more spells.

    None of us went from zero damage spells to instantly full blast. We started by throwing in our DOT here and there, then maybe a Stone or two, and working our way up. In fact, I would put real money on the following statement being true:
    'Back in SB, when SCH had Miasma at 24s and Bio2 at 30s, a fairly large chunk of the playerbase settled for just refreshing both at the same time when Miasma needed refreshing, clipping Bio by 6s each time for a small DPS loss.'
    It wasn't 'required' for SCHs to make sure to NEVER clip Bio's duration in the way described above. Those two lost ticks per 24s would not have been the make-or-break thing that causes a clear vs enrage, especially when AST existed in the form that it did. But some love to imply that any amount of extra complexity will have casuals causing wipes left and right due to missed DOT ticks and losing casts due to analysis paralysis on 'what damage button do I press next'
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    Last edited by ForsakenRoe; 08-26-2023 at 02:07 AM.