


I honestly don't understand this justification. By the time a player gets to the point where healing requirements or their damage matters, they're no longer a new player and should not be treated as such.That's kinda the paradoxical situations healers are currently in
Can't increase healing requirements because "it'd stress the newbies"
Can't increase dps options either because "it'd stress the newbies"
so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all. Riveting gameplay, outstanding, genius, and not patronizing at all.
CBU3 probably still considers max level players to be newbies as long as they haven't stepped into the "hardcore™" content, which feels incredibly patronizing to me but that's a different discussion.
Which is a far more worrying idea, because it reeks of "You think you do, but you don't." and we all know how that turned out.Actually I would say it's more a pride thing. Look at how long it took for them to change living dead to being a useful invuln despite 9 years of people asking, increasing asylum's radius from hw to Shb after Sacred Soil became the better of the two, or them overlooking Aero 2 potency change back in 6.1.
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