Quote Originally Posted by Zeastria View Post
I dont wish for more DPS buttons.
But i'm all for reworking the ones we have!

Having DPS buttons be more interactive with your healing kit and vice versa
would improve the flow of both dpsing and healing..

Let say your DPS button(s) = buff your next heals by x sec ,
While your heals will buff your next dps buttons by x sec..
( the buff will not have a timer, only spend when shifting)

While inc healing requirements,
so that you will spend - let say
60% on healing /40% DPSing..
Instead of 80% dpsing / 20%Healing
this sounds interesting!

i think they could do something like
for white mage for example how one of the heals can proc a stronger heal on another, the dps skills could do that also

so you can get potential heal buff from smol heal -> bigger heal wif proc! <- potential buff/from dps skill

i think it was cure giving free cure actually but could be same thing

cure I -> free cure or w/e <- dps skill
other buffed heal <- different skill

maybe even like the dots?! bc all the healers have a dot, maybe the DPS dot increases the potency of the healing dot (or makes it free) idek

that's prob boring tho to ppl who constantly heal since 5ever and memorized the entire game and damage patterns bc i dont think people want stronger heals unless they change how that damage is coming in :meowueue:

i dont play often enough to memorize incoming damage so ppl who complain about healing being boring are nOT me and sometimes i panic while healing..but i would appreciate any variation of this idea
not required, but does help making things feel more fun or interesting maybe

with..more
idk

they could prob utilize the PVP combo buttons changing to smthn else too to make it a lil engaging
button b turns into button c under x circumstance