If you want definitive proof that healer dps is included, look at the required ilvls. Here is the coils of Bahamut for example https://ffxiv.consolegameswiki.com/w...ils_of_Bahamut So you can see the final fight's ilvl requirement is very close to the bis ilvl range such as first coil's 82 to 90, second coil 105 to 110 and final coil's 123 to 130. However as we've seen, Final Coil was cleared within the first week by 3 groups where none of them reached that ilvl because the additional dps of tanks outside their tank stance and healers doing dps as well. This then lead to gordias savage following second coil's progression (190>195>200>205).
We see the first change actually where they are probably more mindful of healer dps from Midas savage. The first fight is ilvl 215, second fight is 220, however both the third and the fourth fights were 225. If I recall correctly, they said the dps check were more lax in comparison to Gordias however, you would need vitality melds to survive the bigger hits in those fights. Creator Savage also follows the same rule as Midas. Also the crafted gear of both Midas and Creator were both 5 ilvls lower than the 3rd and fourth fights requirement,( The crafted gear for Midas was i220 https://ffxiv.consolegameswiki.com/w...cton_of_Aiming and Creator crafted gear was i250 https://ffxiv.consolegameswiki.com/w...ass_of_Fending
We seen the system that we are now currently in with Deltascape savage. The first fight ilvl was 310, the second fight 315 and the last two are 320. The crafted gear however is now i320. https://ffxiv.consolegameswiki.com/w...obe_of_Healing.
Edit: You can see that this pattern from Deltascape happens all the other raid tiers. The first fight starts with the old bis ilvl from the previous tier just jumps up twice to match the new crafted gear that becomes available for that patch.


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