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  1. #1
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    903
    Character
    Thurm Webb
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Iscah View Post
    I don't recall them saying anything about continuing it in 7.0. If anything, their 6.5 plans for it sound like a conclusion.
    They did mention at fan fest (IIRC) that 7.0 will have an island like feature. Not the same island though.

    I'm all for more IS type content.
    (5)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,283
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    They did mention at fan fest (IIRC) that 7.0 will have an island like feature. Not the same island though.

    I'm all for more IS type content.
    IS-type content isn't the same as IS itself though. Hopefully they'll be reading discussions and taking on board the common remarks about what people dislike with this iteration.
    (1)

  3. #3
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Retainer island is an insult to game design. 1 man created those farming games and had more depth than a multibillion dollar company.
    (4)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,520
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I think the biggest issue with it, is that compared to something like Eureka or Bozja, there is no social interaction, which has made Endwalker lack some of the social interaction we've had in the other expansions. We have hunts and maybe alliance raids this expansion and that's it. The times we get a zone full of people talking in shout chat, such as Bozja, Zadnor, Castrum, Dalriada and DR and even the firmament, there is some social interaction that makes the expansion feel alive, yet we're just all alone in Island Sanctuary.

    To add to it there isn't any fighting going on. Ishgard Restoration was actually pretty good, had a lot of participation and the fates made it feel so alive when they happened, without any fighting. But fighting is nice. It is hard to see some of these creatures in Island Sanctuary and not be able to kill them. We could gather meat instead of horns that way.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,540
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think the biggest issue with it, is that compared to something like Eureka or Bozja, there is no social interaction, which has made Endwalker lack some of the social interaction we've had in the other expansions. We have hunts and maybe alliance raids this expansion and that's it. The times we get a zone full of people talking in shout chat, such as Bozja, Zadnor, Castrum, Dalriada and DR and even the firmament, there is some social interaction that makes the expansion feel alive, yet we're just all alone in Island Sanctuary.
    Island Sanctuary is just WoW Garrisons.

    You have the resource nodes once a day in the form of the Granary and Pasture, you have the slower resource production in the form of your garden plots, you have the Garrison mission board in the form of the Workshop, you have some pre-fabricated buildings you can put down (there are just even less options than the Garrison had) and you have the nonexistent social interactions.
    (2)

  6. #6
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,252
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Absurdity View Post
    Island Sanctuary is just WoW Garrisons.

    You have the resource nodes once a day in the form of the Granary and Pasture, you have the slower resource production in the form of your garden plots, you have the Garrison mission board in the form of the Workshop, you have some pre-fabricated buildings you can put down (there are just even less options than the Garrison had) and you have the nonexistent social interactions.
    There are a lot of similarities, but Garrisons were tired to the main story. They also made two gathering professions useless for the expansion. They are also used by the anti-housing faction of the playerbase as "evidence" that housing is bad for the community.

    As limited as it is, the Island Sweatshop is a hundred times more customizable than Garrisons.

    That said it really fails as a "sanctuary". It's pretty clear that was Tataru's idea. It's a business.
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,132
    Character
    Jojoya Joya
    World
    Marilith
    Main Class
    Bard Lv 100
    Quote Originally Posted by MsQi View Post
    There are a lot of similarities, but Garrisons were tired to the main story. They also made two gathering professions useless for the expansion. They are also used by the anti-housing faction of the playerbase as "evidence" that housing is bad for the community.

    As limited as it is, the Island Sweatshop is a hundred times more customizable than Garrisons.

    That said it really fails as a "sanctuary". It's pretty clear that was Tataru's idea. It's a business.
    What bugs me is that it's supposed to be a test for resettling Limsans and La Nosceas. Why set things up so mammets get used instead of having settlers wandering around a village and doing the work?

    They should have ditched Tataru and the mammets, replaced them with people NPCs then had us report to Merlwyb (or any of the other city state leaders, maybe change it depending on the character's Grand Company).

    But evidently the Japanese players think it's cute to be ordering mammets to work for them (or someone posted a few weeks after IS was first released).

    Quote Originally Posted by Mcg55ss View Post
    Tell me you didn't play WoD without saying you didn't play WoD basically.
    It's not that far off.

    Yes, I did play WoD (though I didn't buy until 6.2 was about to release). I was also one of the closed beta testers (why I bought it so late - beta was a steaming pile). I saw way more of Garrisons than I wanted.

    Quote Originally Posted by Mcg55ss View Post
    I mean I played WoD the entire expansion. The similarities between it and Islands isn't much at all.
    So you were just AFKing in your Garrison not doing anything? Or did you finally do something with it when shipyard missions ended up required to get the legendary ring?

    Quote Originally Posted by Theodric View Post
    As for what could be done in order to make Island Sanctuary more engaging? There could be treasure that washes ashore from time to time and deep in the recently added cave there could be enemies to fight for interesting rewards.
    Now that you mention that, wasn't one of the original teasers for IS supposed to be randomly spawning items to discover? I can remember that being mentioned and got the impression that it would include crafting materials.

    While we ended up with that sort of via the rare creatures, it's really not quite the same as randomly running around the island when you have some free time to see if you can find valuable materials. Seems like they took that away from players and gave it to the mammets.
    (2)
    Last edited by Jojoya; 08-25-2023 at 04:25 PM.

  8. #8
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,252
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jojoya View Post
    What bugs me is that it's supposed to be a test for resettling Limsans and La Nosceas. Why set things up so mammets get used instead of having settlers wandering around a village and doing the work?

    They should have ditched Tataru and the mammets, replaced them with people NPCs then had us report to Merlwyb (or any of the other city state leaders, maybe change it depending on the character's Grand Company).

    But evidently the Japanese players think it's cute to be ordering mammets to work for them (or someone posted a few weeks after IS was first released).
    Maybe we could assign our Squadron and retainers to work on the island. Add the option to send them on vacation and then they wonder around the rest of the island.

    How about inviting NPCs from around the worlds to visit and then they show up randomly?
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  9. #9
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    554
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Problem i have with it, is that there is barely anything to actually do there, and there is nothing you can do with other players. Once it gets updated, you go there every week or two, set up the workshop, and gz, you now get every reward it offers, and you can't lift a finger to help on your own.

    if they could add some more activites that wasn't just pointless stuff you do once and never again, it would help. would be also nice if you could help other players with farming and such, idk.

    I don't even need to go out and collect stuff, as at least so far, the granaries have always sufficed to get me everything I need, on patch updates.

    I like the idea of is, but it's just not fun or engaging

    Also. please, its suppose to be a chill paradise, not a labour camp for Tataru's greed
    (11)
    Last edited by Gullis; 08-23-2023 at 09:06 PM.

  10. #10
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Noumenon View Post
    This is the worst side content to date since Stormblood. It is boring and shallow. Very disappointed that they intend to make more of this in 7.0.
    I enjoy it immensely and I suspect we'll be getting housing there for 7.0. If they can do 90 slots outside it's not outside the realm of possibly of their doing it inside as well. Look forward to it.
    (4)
    Last edited by LaylaTsarra; 08-24-2023 at 06:17 AM.

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