





IS-type content isn't the same as IS itself though. Hopefully they'll be reading discussions and taking on board the common remarks about what people dislike with this iteration.
Retainer island is an insult to game design. 1 man created those farming games and had more depth than a multibillion dollar company.




I think the biggest issue with it, is that compared to something like Eureka or Bozja, there is no social interaction, which has made Endwalker lack some of the social interaction we've had in the other expansions. We have hunts and maybe alliance raids this expansion and that's it. The times we get a zone full of people talking in shout chat, such as Bozja, Zadnor, Castrum, Dalriada and DR and even the firmament, there is some social interaction that makes the expansion feel alive, yet we're just all alone in Island Sanctuary.
To add to it there isn't any fighting going on. Ishgard Restoration was actually pretty good, had a lot of participation and the fates made it feel so alive when they happened, without any fighting. But fighting is nice. It is hard to see some of these creatures in Island Sanctuary and not be able to kill them. We could gather meat instead of horns that way.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Island Sanctuary is just WoW Garrisons.I think the biggest issue with it, is that compared to something like Eureka or Bozja, there is no social interaction, which has made Endwalker lack some of the social interaction we've had in the other expansions. We have hunts and maybe alliance raids this expansion and that's it. The times we get a zone full of people talking in shout chat, such as Bozja, Zadnor, Castrum, Dalriada and DR and even the firmament, there is some social interaction that makes the expansion feel alive, yet we're just all alone in Island Sanctuary.
You have the resource nodes once a day in the form of the Granary and Pasture, you have the slower resource production in the form of your garden plots, you have the Garrison mission board in the form of the Workshop, you have some pre-fabricated buildings you can put down (there are just even less options than the Garrison had) and you have the nonexistent social interactions.



There are a lot of similarities, but Garrisons were tired to the main story. They also made two gathering professions useless for the expansion. They are also used by the anti-housing faction of the playerbase as "evidence" that housing is bad for the community.Island Sanctuary is just WoW Garrisons.
You have the resource nodes once a day in the form of the Granary and Pasture, you have the slower resource production in the form of your garden plots, you have the Garrison mission board in the form of the Workshop, you have some pre-fabricated buildings you can put down (there are just even less options than the Garrison had) and you have the nonexistent social interactions.
As limited as it is, the Island Sweatshop is a hundred times more customizable than Garrisons.
That said it really fails as a "sanctuary". It's pretty clear that was Tataru's idea. It's a business.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
What bugs me is that it's supposed to be a test for resettling Limsans and La Nosceas. Why set things up so mammets get used instead of having settlers wandering around a village and doing the work?There are a lot of similarities, but Garrisons were tired to the main story. They also made two gathering professions useless for the expansion. They are also used by the anti-housing faction of the playerbase as "evidence" that housing is bad for the community.
As limited as it is, the Island Sweatshop is a hundred times more customizable than Garrisons.
That said it really fails as a "sanctuary". It's pretty clear that was Tataru's idea. It's a business.
They should have ditched Tataru and the mammets, replaced them with people NPCs then had us report to Merlwyb (or any of the other city state leaders, maybe change it depending on the character's Grand Company).
But evidently the Japanese players think it's cute to be ordering mammets to work for them (or someone posted a few weeks after IS was first released).
It's not that far off.
Yes, I did play WoD (though I didn't buy until 6.2 was about to release). I was also one of the closed beta testers (why I bought it so late - beta was a steaming pile). I saw way more of Garrisons than I wanted.
So you were just AFKing in your Garrison not doing anything? Or did you finally do something with it when shipyard missions ended up required to get the legendary ring?
Now that you mention that, wasn't one of the original teasers for IS supposed to be randomly spawning items to discover? I can remember that being mentioned and got the impression that it would include crafting materials.
While we ended up with that sort of via the rare creatures, it's really not quite the same as randomly running around the island when you have some free time to see if you can find valuable materials. Seems like they took that away from players and gave it to the mammets.
Last edited by Jojoya; 08-25-2023 at 04:25 PM.



Maybe we could assign our Squadron and retainers to work on the island. Add the option to send them on vacation and then they wonder around the rest of the island.What bugs me is that it's supposed to be a test for resettling Limsans and La Nosceas. Why set things up so mammets get used instead of having settlers wandering around a village and doing the work?
They should have ditched Tataru and the mammets, replaced them with people NPCs then had us report to Merlwyb (or any of the other city state leaders, maybe change it depending on the character's Grand Company).
But evidently the Japanese players think it's cute to be ordering mammets to work for them (or someone posted a few weeks after IS was first released).
How about inviting NPCs from around the worlds to visit and then they show up randomly?
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Problem i have with it, is that there is barely anything to actually do there, and there is nothing you can do with other players. Once it gets updated, you go there every week or two, set up the workshop, and gz, you now get every reward it offers, and you can't lift a finger to help on your own.
if they could add some more activites that wasn't just pointless stuff you do once and never again, it would help. would be also nice if you could help other players with farming and such, idk.
I don't even need to go out and collect stuff, as at least so far, the granaries have always sufficed to get me everything I need, on patch updates.
I like the idea of is, but it's just not fun or engaging
Also. please, its suppose to be a chill paradise, not a labour camp for Tataru's greed
Last edited by Gullis; 08-23-2023 at 09:06 PM.




I enjoy it immensely and I suspect we'll be getting housing there for 7.0. If they can do 90 slots outside it's not outside the realm of possibly of their doing it inside as well. Look forward to it.
Last edited by LaylaTsarra; 08-24-2023 at 06:17 AM.
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