^ a ren post I 100% totally agree with and also very well written

I agree that the fall of dalamud can’t be repeated because it was meant to cap off a dying game so it was a situation that EW was never really going to achieve and it’s why I don’t dock that many points from EW (on the other hand I do dock points from EW for being wholly inferior to kholusia). The way it capped off the dying game though was fantastic and I’m truly sad that most modern players will only know it as the failure of legacy and that weird but of janky nael lore they do in second coil

As for coil I agree, coils is easily the raid that had the best feel of space in the game and it isn’t even remotely close, take like T8 for example; you just killed a whole bunch of mobs on the way to melusine in T7 and then you descend down, you make it to the main deck and alisae is horrified to see the same hallways full of monsters from T7 reaching all the way out of sight back up towards the upper levels; it felt claustrophobic, dangerous and that you were trapped with no way to go but down

If people don’t want the T1 style dungeon raid back that’s fine but please attempt to return the feeling of space that coils had that made everything feel so dangerous and threatening, I feel like T8 was a good middle ground in this sense