I disagree with that, and you can still do rivenroad, kind of
1.2x combat was even clunkier than what we have now. That was one of the worst parts of 1.0 for me. The combat was just too clunky.
T9 is not rivenroad and I will not accept this slander against rivenroad
True the combat in the 1.2 patches was clunky but the world had a sense of “entropy” to it in the fall of dalamud that nothing has come close to for me, oh and nael as well as legacy gaius are criminally underrated as villains
Aight, you know what? ....I kinda have to agree with this. The game has somehow managed to lose that sense of "dread" or "entropy" it had in the days when Dalamud was a serious consideration. Ditto for Nael and OG Gaius being pretty underrated.
Perhaps it's because I was around to hear Answers - Reprise fill the zones as Dalamud burned in the sky? Whatever the case, I found ARR's whole "feel" was far better than what we have now, and a large part of that was knowing what kind of threat Bahamut actually posed to the world. The player-character(s) have gone on to face much greater threats than he, but somehow the "feeling" was lacking. Even the Final Days and lead-up to the Endsinger did not stir any kind of feelings within me at all.
Heavensward was two or three steps removed from that feeling, but there was still a sense of urgency with the threats posed by Alexander and the Warring Triad. Although the former turned out to be benevolent, his mere presence could've killed the planet. The latter were of course primals that very much lived up to their hype as gods, and any one of them would've been basically unstoppable by modern man if allowed to regain its former strength. Admittedly, my interest in the Warring Triad in this regard may have stemmed in part from FF6 having been one of my favorite Final Fantasies to date, but still.
Last edited by Absimiliard; 08-24-2023 at 10:34 AM.
Dalamud burning in the sky; the hymn of dalamud filling the zones only to be replaced by answers reprise later on created a sense of overwhelming dread that they have failed to capture again even with threats bigger than Bahamut, dalamud was present in every zone, the music filled every corner, you couldn’t escape it and you knew what was comingAight, you know what? ....I kinda have to agree with this. The game has somehow managed to lose that sense of "dread" or "entropy" it had in the days when Dalamud was a serious consideration. Ditto for Nael and OG Gaius being pretty underrated.
Perhaps it's because I was around to hear Answers - Reprise fill the zones as Dalamud burned in the sky? Whatever the case, I found ARR's whole "feel" was far better than what we have now, and a large part of that was knowing what kind of threat Bahamut actually posed to the world. The player-character(s) have gone on to face much greater threats than he, but somehow the "feeling" was lacking. Even the Final Days and lead-up to the Endsinger did not stir any kind of feelings within me at all.
The first visit to kholusia came close but the final days completely failed to replicate the feeling and I think it’s because dalamud made the world dangerous, superbosses spawned, hamlet defence became harder, beloved NPC’s that had necessary functions in the world died and never came back, nothing in ShB or EW made me feel like “I” was in danger
And still coils makes me feel that, even going in as a level 90 character coils fills you with a sense of dread and makes you feel like you are actually in danger
Dalamud was just so perfect in how it affected the world it’s sad that 1.15-1.23b are just lumped in with the rest of trashy legacy and forgotten
I think part of it is the Coils aesthetic. It creates the impression you're A.) trapped; and B.) surrounded on all sides by things that want you dead. It's a hostile environment within a hostile environment. The way they incorporated Allagan tech into the scenery really just worked. It was ever-present, but you weren't having it jammed completely down your throat like they started doing later. It played its part without being overbearing, I suppose you could say. It gave the Coils a proper "alien" look without just shoving you into Magitech Research Facility#29304080832. Yeah, they became more "tech" as you pushed deeper, but at the time that hadn't been done to death. Instead of making you roll your eyes, it would make you more cautious because the environment had you thinking some robot was going to pop out and slap you for your entire health bar at any second.And still coils makes me feel that, even going in as a level 90 character coils fills you with a sense of dread and makes you feel like you are actually in danger
Dalamud was just so perfect in how it affected the world it’s sad that 1.15-1.23b are just lumped in with the rest of trashy legacy and forgotten
I keep hoping they'll do some kind of special event that allows players to experience the fall of Dalamud firsthand. The entire thing, White Raven fight included. Watching a video on YouTube or seeing people talk about it on the forum just does not convey the experience anything resembling properly. I'm sure just replaying it now wouldn't either, but it would at least give people some idea.
Last edited by Absimiliard; 08-24-2023 at 10:47 AM.
I wish people could experience it as wellI think part of it is the Coils aesthetic. It creates the impression you're A.) trapped; and B.) surrounded on all sides by things that want you dead. It's a hostile environment within a hostile environment. The way they incorporated Allagan tech into the scenery really just worked. It was ever-present, but you weren't having it jammed completely down your throat like they started doing later. It played its part without being overbearing, I suppose you could say. It gave the Coils a proper "alien" look without just shoving you into Magitech Research Facility#29304080832. Yeah, they became more "tech" as you pushed deeper, but at the time that hadn't been done to death. Instead of making you roll your eyes, it would make you more cautious because the environment had you thinking some robot was going to pop out and slap you for your entire health bar at any second.
I keep hoping they'll do some kind of special event that allows players to experience the fall of Dalamud firsthand. The entire thing, White Raven fight included. Watching a video on YouTube or seeing people talk about it on the forum just does not convey the experience anything resembling properly. I'm sure just replaying it now wouldn't either, but it would at least give people some idea.
Hearing the hymn of dalamud in the background while endless thunder roars and monsters kills all the beloved NPC’s is something you have to play to believe, I would also love it to come back in a future rising event but I think the developers would rather just pretend like legacy never existed even if so much of ARR is based on what happened during the fall of dalamud
That’s not really what I meant when I said the fall of dalamud felt dangerousthe literal end of 1.0 could feel dangerous cause there was always the chance the game never came back and that was the end of it, and i feel is a bit of a unfair way to compare the end of it to just another expansion of a game with many more years down the line, they can never hurt us the main character ever so no matter what we see we know we will win.
Last edited by Supersnow845; 08-24-2023 at 11:07 AM.
Sidetrack: When you look back, nothing in EW made it feel like anyone of note was in danger, let alone the WoL, during the "Final Days". Who was notable that died? A couple of named people in Thavnair, that were introduced that expansion, which we had limited interaction with? Ultimately irrelevant NPCs? No scion died. No leader of any of the other factions. No notable NPCs (thinking 2nd in commands or higher ups in the GCs).The first visit to kholusia came close but the final days completely failed to replicate the feeling and I think it’s because dalamud made the world dangerous, superbosses spawned, hamlet defence became harder, beloved NPC’s that had necessary functions in the world died and never came back, nothing in ShB or EW made me feel like “I” was in danger
while i get the other important characters not dying making the story a bit less dramatic, you the main character will never die ever or if you do it will be temporary as we are the main characters if we die the story stops immediately and doesnt continue so we know our character cant die or be hurt in any meaning full way or anything else. any tension in a dire situation is made by us ourselves, as we always know we will make it through perfectly fine.
the literal end of 1.0 could feel dangerous cause there was always the chance the game never came back and that was the end of it, and i feel is a bit of a unfair way to compare the end of it to just another expansion of a game with many more years down the line, they can never hurt us the main character ever so no matter what we see we know we will win.
Last edited by Musashidon; 08-24-2023 at 11:01 AM.
When Midgardsormr stripped us of our Blessing then we got framed for Sultana's death and had to be smuggled out of Eorzea into Ishgard while multiple Scions "died" behind us, that was pretty tense and I wasn't sure what was going to happen. I loved it. That's a large part of what made HW so good. But then everything since then has gotten progressively worse.while i get the other important characters not dying making the story a bit less dramatic, you the main character will never die ever or if you do it will be temporary as we are the main characters if we die the story stops immediately and doesnt continue so we know our character cant die or be hurt in any meaning full way or anything else. any tension in a dire situation is made by us ourselves, as we always know we will make it through perfectly fine.
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