


I liked Heavensward Bard and don’t see why they had to dismantle and rearrange the entire job to get away from it instead of adjusting the cast requirements to be actually appropriate for the job lol. And look at Bard now….





The funny thing is, 2.x had my favorite raid fights, and 4.x had my favorite combat and class flow.
Endwalker is my least favorite when it comes to both. But that doesn't mean I can't see the faults in the systems back then.
I enjoyed every part of the game when it was current. I even enjoyed parts of 1.0.




1.15-1.23b what I’ll call the fall of dalamud is even better than EWThe funny thing is, 2.x had my favorite raid fights, and 4.x had my favorite combat and class flow.
Endwalker is my least favorite when it comes to both. But that doesn't mean I can't see the faults in the systems back then.
I enjoyed every part of the game when it was current. I even enjoyed parts of 1.0.
Yeah I said it
Give me back rivenroad





I disagree with that, and you can still do rivenroad, kind of
1.2x combat was even clunkier than what we have now. That was one of the worst parts of 1.0 for me. The combat was just too clunky.




T9 is not rivenroad and I will not accept this slander against rivenroad
True the combat in the 1.2 patches was clunky but the world had a sense of “entropy” to it in the fall of dalamud that nothing has come close to for me, oh and nael as well as legacy gaius are criminally underrated as villains
Aight, you know what? ....I kinda have to agree with this. The game has somehow managed to lose that sense of "dread" or "entropy" it had in the days when Dalamud was a serious consideration. Ditto for Nael and OG Gaius being pretty underrated.
Perhaps it's because I was around to hear Answers - Reprise fill the zones as Dalamud burned in the sky? Whatever the case, I found ARR's whole "feel" was far better than what we have now, and a large part of that was knowing what kind of threat Bahamut actually posed to the world. The player-character(s) have gone on to face much greater threats than he, but somehow the "feeling" was lacking. Even the Final Days and lead-up to the Endsinger did not stir any kind of feelings within me at all.
Heavensward was two or three steps removed from that feeling, but there was still a sense of urgency with the threats posed by Alexander and the Warring Triad. Although the former turned out to be benevolent, his mere presence could've killed the planet. The latter were of course primals that very much lived up to their hype as gods, and any one of them would've been basically unstoppable by modern man if allowed to regain its former strength. Admittedly, my interest in the Warring Triad in this regard may have stemmed in part from FF6 having been one of my favorite Final Fantasies to date, but still.
Last edited by Absimiliard; 08-24-2023 at 10:34 AM.



There's one thing I truly miss from HW, and that's SMN. I know people will say it's horribly clunky, but for me, it had everything I wanted. MP management, pet micromanagement, burst stocking, timer tracking, it was one of the most engaging jobs I ever played.
That's a bold take haha, but actually factual; HW Smn had a big level of player expression. The big problem was the summoning and pet management system itself.
Player expression is ultimately king. You can have a simple job which you can play differently from the person next to you and squeeze out different levels of skill (like good damage, mitigation, healing, etc) than other people playing the same job, in different ways.
Last edited by Amnmaat; 08-24-2023 at 08:29 AM.


i miss turn based combat and fatigue system
truly immersive experience
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