That's what I do all the time, as advocated in my earlier post in the thread which you clearly didn't bother to read, or else you would have realised I criticized the person OP is talking about.
But thanks for all the pointless hate.
I'm not sure why people would:
A. do behest for exp in the first place when there are leves and chain camps out there that are probably more time efficient and less of a hassle or
B: actually care enough about behest achievements to go back to them on a 50 and burn them at a rate of 1/half hour. It sounds super boring.
What?I'm not sure why people would:
A. do behest for exp in the first place when there are leves and chain camps out there that are probably more time efficient and less of a hassle or
B: actually care enough about behest achievements to go back to them on a 50 and burn them at a rate of 1/half hour. It sounds super boring.
I'm sorry, what?
I was joining Drybone Behest where I joined a party forming I saw a player on his 50 BLM that wasn't joining the party. When the behest started he mounted up proceeded to kill all the mobs except boss mobs that where level 24 since he was in the behest and thus was unkillable on classes we where trying to level, So I sent a GM ticket about griefing and soon got the reply that this wasn't something the GM's could do anything about.
So is it true can you just waltz around ruining people's event and such and GM's will not do anything about it?
Welcome to the fantastic world of Multi Massive Online Role Playing Games! Where people with social disorders and real life frustration come to unleash all their problems onto normal people.
Level capping and forced party for open world, player capped content
Just saying~
I agree with this. After a certain point it's the game developers' responsibility that this kind of awkward, conflict-prone situations do not arise in a game. I never understood how SE could not establish an efficient Dynamis reservation system, which should've been super-easy, that being an instance, and instead imposed years of "griefing" and shell-fighting on its costumers... Unlike open-world camping, this situation didn't amount to exciting competition, but rather sheer inconvenience, and often involuntary clashes.
Public questing, and auto-grouping were already invented by Mythic (Warhammer Online TAoR), and for a game so ready to pick up external models, the absence of these in a mechanism like Behest, is beyond egregious. Capping and level-syncing gear would take care of the rest.
R
Last edited by Rutelor; 07-03-2012 at 06:50 AM. Reason: Added last sentence for clarity.
This would mean you can't get achievements from behests if you're too high a level until SE releases more classes. If you can lower your level to participate then that would work except the level 50's would be no help because they would only have level 50 gear for the low behests and thus you have the problem of someone stealing a spot and not contributing. SE can get rid of achievements that hinder lower level players' progress but other than that I see no definite solution.
Tl;dr not everyone can win.
That's why level cap, or alternatively level syncing, would come into play. In FFXI your high-level gear stats would automatically, and proportionally, scale to the lower level, without needing a gear swap, so the solution already exists.
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