Quote Originally Posted by Amnmaat View Post
Feels like you're treating casual content like it'll lead to mass wipes. Most casual bosses won't lead what you're suggesting. I fail to look in my mind's eye to any casual content boss where randomization would lead to "bad transitions." There might be a handful, but a handful out of hundreds isn't worth derailing the conversation.
It's not about which will cause a wipe. It's about whether they be designed to feel appropriate.

Mechanics A, C, and E require you to be near the boss. Mechanics B, D, and F require you to be far away from the boss.

Normally, A->B would require movement and, being bundled in a fixed sequence, can have a time between them that is neither too long (too easy) nor too short to be worth doing in casual content (ehh, healers adjust and we'll just AoE heal through it).

But now you've randomed A->E, so you've got this 5-second period from which to go from the edge of the arena to the middle of the arena... for which apparently nothing is happening because you're already there. Or, you remove those periods of movement, and now every "go in" mechanic is replaced "AoE heal here".

Tl;dr: The mechanics the players actually interact with are NOT the mechanics on the boss's script, but rather the transitions between them. You don't account for that merely to futureproof some possible rare issue; you account for such because it's literally the whole of the player experience in boss fights.