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  1. #1
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Jojoya. A dance has a pattern to it.
    Is rng-based rotation (for the bosses/enemies) still a dance? You will never know what comes next, you can guess but your chances are never 100% until the boss used all their mechanics except that last one they haven't used.

    In the history of dancing there has never existed a dance where there's no pattern to it. If there has, please tell me.
    (3)
    Last edited by Amnmaat; 08-23-2023 at 09:18 AM.

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
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    9,120
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Amnmaat View Post
    Jojoya. A dance has a pattern to it.
    Is rng-based rotation (for the bosses/enemies) still a dance? You will never know what comes next, you can guess but your chances are never 100% until the boss used all their mechanics except that last one they haven't used.

    In the history of dancing there has never existed a dance where there's no pattern to it. If there has, please tell me.
    I can remember one taught when I was in school but not the type of dance it was. The class's teacher enjoyed teaching dances from different parts of the world and most of them had strange names that an 8 year old would have a hard time remembering.

    She explained to us that the dance was usually done with a live band. Lacking a live band, she had 3 different recordings of the music she would randomly pick between instead. Each music phase had its specific step order so there was an overall pattern. The difference was the phases of the music that could be played in any order and so that would change the order of the steps. Those dances would be more fun because we had to pay attention to the music instead of just repeating the same 4-5 steps over and over in a line or in a big circle for 3-4 minutes straight and we would frequently return to a step order that had already been done.

    Even with a RNG rotation for bosses, you're still going to know the steps even if you don't know which one comes next. I don't think any game is going to develop a fight where the boss has more possible mechanics than there is time to do them. Fights will still have a limited number of steps and players will know what those steps are; all that might change is the order in which you do them.

    Regardless, I'd support the idea of randomizing mechanics in a fight instead of repeating them in the same order over and over. E12S was a good example of it because a different combination of primals would mean reacting in a different fashion and there was no way to know what combination would be next. There's no reason it couldn't also be done in normal difficulty content though with mechanic combinations that would be less punishing if there was failure.
    (2)