Quote Originally Posted by Payotz View Post
stuff
They already did what I'm suggesting in Seat of Sacrifice (Extreme). Definitely keeps everyone's brains engaged and debating what to prepare for next (even if it's something easy). The fact that we know that Shinryu will start with tidal wave is boring; that would be more surprising is that we don't know exactly when he'll use it.

As for designing the dance around job's cooldowns; so what? It's easy content; boohoo, a tank couldn't predictably predict the next tank buster and took some significant damage for once or someone missed their 2 minute burst phase, bit whoop. Might as well be playing a disney game.

Quote Originally Posted by Tahbitha View Post
So... you don't really want to remove the dance, you just want to randomize it?

Or in other words... sometimes it's more fun to first bring your knees in tight, and then put your hands on your hips?

Interesting...
Hahaha!