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  1. #19
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Amnmaat View Post
    If cbu3 doesn't want harder content then how about removing the scripted fights?
    The solution is simple, remove the script and let boss encounters do mechanics randomly.
    They can't do that because of a lot of reasons, some of them self-inflicted. A few off the top of my head are:

    1. They can't do it because the game is literally just a Turn Based MMO. Think Runescape, but faster. Everything snapshots.
    They'd have to slow down the execution of mechanics in order for the player to have enough time to run out of the snapshot, and that would make the raids easier, not harder.

    2. The jobs themselves are designed for full uptime, and most of the jobs won't really work for random downtime phases, And SE designed the jobs this way

    It's not like WoW where most jobs are actually built to have extra room for downtime. In FF14, you will generate 50 gauge/ stack charge/ just in time for your spender to go off cooldown as long as you press your 1-2-3s. And the scripted fights in FF14 accomodate for that job design. Kinda like this:

    0:00 On pull you have 30 seconds to burst. This is where you pop your buffs and burst. The boss will do raid wides into tankbuster.
    0:25 The boss starts casting the mechanic
    0:30 -1:50 Raid Mechanic A
    2:00 Pop all raid cooldowns. The boss will do raid wides into tankbuster.
    2:25 The boss starts casting a mechanic
    2:30 3:50 Raid Mechanic B
    4:00 Pop all raid cooldowns. Boss will do raidwides into tankbuster.
    repeat for 6 more minutes.
    10:00 Soft enrage. Either mechanic or boss spamming raidwides. Pop all cooldowns and enrage.

    Whether or not the fight design is a response to job design or vice-versa, I have no idea.

    3. The target audience for the game won't like it, and that's the truth. Game's not designed for people who are searching for actual fights, it's designed for people who just want to memorize the choreography and have the same consistent experience every pull, either just so they don't have to feel bad for being bad at the game, or for getting high parses. They don't want inconsistencies in the encounter, they don't want hurdles, they want clean, well designed, linear experiences. That's just it.
    (4)
    Last edited by Payotz; 08-23-2023 at 06:12 AM.
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs