Monk - rework Chakra or else I will explode




Monk - rework Chakra or else I will explode



Here are my ideas for Bard -
New(ish) abilities
Foe Requiem, 1.5 cast, drains MP at a rate of 1000 per tick (30 second duration max). Increases damage taken by nearby enemies by whatever %
Voice of Valor, 1.5 cast, drains MP at a rate of 1000 per tick (30 second duration max). Gradually restores HP of self and nearby allies, 100 potency per tick.
Wide Volley - Deals damage with a potency of 100 to all enemies within target range. Lowers damage dealt by [something]%, 10 sec duration. Grants Cavernous Maw (15 secs)
Inspiration - Increases determination of self and all nearby party members by 5%, 120 second cool-down, 15 sec duration.
Nature’s Hymnus , 1.5 cast time, no MP cost. Can only be used whilst under the effect of Hymnus. Restores HP of self and nearby allies, 300 potency. 90 sec cool-down.
Adjustment to existing skills/traits
Repertoire - Each time Repertoire is generated, restores 500 MP
Bloodletter - restores 500 MP on use
Nature’s Minne - increase HP restoration via healing actions by 15% for self and nearby allies. Grants Nature’s Hymnus to self.
Warden’s Paean - Removes one debuff from self or target ally. If no debuff is present, grants a shield that nullifies the next debuff and reduces damage taken by 5%
Iron Jaws - Whilst under the effect of Cavernous Maw, Iron Jaws will extend the effect of Stormbite and Caustic Bite to nearby enemies around the target.
NB: I am well aware none of these would ever be allowed to exist in ffxiv under any circumstances it’s just imaginary skills I think would be cool
Last edited by Connor; 08-21-2023 at 11:03 PM.
WHM : Bring in Seraph Strike from PvP as an offensive Lily spender, would probably need to have a CD longer than the 20s it takes to generate the lilies in order to not completely remove their usage for heals.
SCH : Give back Selene her skill set.
SMN : Upgrade their Physick to be in line with Vercure, increase the MP cost and make it scale to Int rather than Mind.




^ive seen this suggested so often
What does physick on SMN not being completely useless actually achieve, vercure itself is only ever used to proc dual cast in downtime (and kinda had a niche as making RDM the best overall class in eureka due to the heal/rezz/cloak before SMN murdered it with its rework)
They’ve long since ditched skills meant to be used in abnormal situations (most people who seem to want physick to do something use the example of “what if the healer dies”) and physick isn’t a fun skill, why not just delete it, it achieves nothing
Soloing activities like Fate farming, Deep Dungeons, Field Operations when your special action slots are taken with something that isn't a Cure.^ive seen this suggested so often
What does physick on SMN not being completely useless actually achieve, vercure itself is only ever used to proc dual cast in downtime (and kinda had a niche as making RDM the best overall class in eureka due to the heal/rezz/cloak before SMN murdered it with its rework)
They’ve long since ditched skills meant to be used in abnormal situations (most people who seem to want physick to do something use the example of “what if the healer dies”) and physick isn’t a fun skill, why not just delete it, it achieves nothing
Just like RDM's vercure is extremely useful in those. There's no reason to delete Physick instead of just normalizing it - since it's such niche, it won't even have to be in people's hotbars if they don't think they'll need it.




Yes but class balance is balanced around the fact that DPS don’t have spammable heals (outside of lost actions), RDM sorta gets away with it because it’s basically a WHM by proxy but SMN is just a barely connected origin class with SCHSoloing activities like Fate farming, Deep Dungeons, Field Operations when your special action slots are taken with something that isn't a Cure.
Just like RDM's vercure is extremely useful in those. There's no reason to delete Physick instead of just normalizing it - since it's such niche, it won't even have to be in people's hotbars if they don't think they'll need it.
Since those activities are still balanced around BLM and phys ranged being options I still don’t really see why that necessitates bothering with physick, if you want a spammable heal in field content use lost actions, if you are worried about sustain during fate farming play a tank
At the same time, though... why arbitrarily gut SMN Physick after level 41 (when caster and healer gear split)?Yes but class balance is balanced around the fact that DPS don’t have spammable heals (outside of lost actions), RDM sorta gets away with it because it’s basically a WHM by proxy but SMN is just a barely connected origin class with SCH
Since those activities are still balanced around BLM and phys ranged being options I still don’t really see why that necessitates bothering with physick, if you want a spammable heal in field content use lost actions, if you are worried about sustain during fate farming play a tank
Just like, if Bard had a healing Song that wasn't worth using in most 8-man content it still wouldn't be outright "bad" that it had it. It'd still be under the button counts of other jobs, so it's not like it'd be losing anything to get that option.
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