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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Monk - rework Chakra or else I will explode
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    Monk - rework Chakra or else I will explode
    Excess yin? There are some traditional treatments for that...
    (3)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Excess yin? There are some traditional treatments for that...
    I recommend fixing the Feng shui in your room.
    (2)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Here are my ideas for Bard -

    New(ish) abilities

    Foe Requiem, 1.5 cast, drains MP at a rate of 1000 per tick (30 second duration max). Increases damage taken by nearby enemies by whatever %

    Voice of Valor, 1.5 cast, drains MP at a rate of 1000 per tick (30 second duration max). Gradually restores HP of self and nearby allies, 100 potency per tick.

    Wide Volley - Deals damage with a potency of 100 to all enemies within target range. Lowers damage dealt by [something]%, 10 sec duration. Grants Cavernous Maw (15 secs)

    Inspiration - Increases determination of self and all nearby party members by 5%, 120 second cool-down, 15 sec duration.

    Nature’s Hymnus , 1.5 cast time, no MP cost. Can only be used whilst under the effect of Hymnus. Restores HP of self and nearby allies, 300 potency. 90 sec cool-down.


    Adjustment to existing skills/traits
    Repertoire - Each time Repertoire is generated, restores 500 MP

    Bloodletter - restores 500 MP on use

    Nature’s Minne - increase HP restoration via healing actions by 15% for self and nearby allies. Grants Nature’s Hymnus to self.

    Warden’s Paean - Removes one debuff from self or target ally. If no debuff is present, grants a shield that nullifies the next debuff and reduces damage taken by 5%

    Iron Jaws - Whilst under the effect of Cavernous Maw, Iron Jaws will extend the effect of Stormbite and Caustic Bite to nearby enemies around the target.

    NB: I am well aware none of these would ever be allowed to exist in ffxiv under any circumstances it’s just imaginary skills I think would be cool
    (1)
    Last edited by Connor; 08-21-2023 at 11:03 PM.

  5. #5
    Player
    Heh's Avatar
    Join Date
    Mar 2022
    Posts
    101
    Character
    He He
    World
    Tonberry
    Main Class
    Reaper Lv 100
    I wish the Bard songs are kind of toggle, but it might be too OP.
    (0)
    Quote Originally Posted by Heh View Post

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    WHM : Bring in Seraph Strike from PvP as an offensive Lily spender, would probably need to have a CD longer than the 20s it takes to generate the lilies in order to not completely remove their usage for heals.

    SCH : Give back Selene her skill set.

    SMN : Upgrade their Physick to be in line with Vercure, increase the MP cost and make it scale to Int rather than Mind.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,857
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^ive seen this suggested so often

    What does physick on SMN not being completely useless actually achieve, vercure itself is only ever used to proc dual cast in downtime (and kinda had a niche as making RDM the best overall class in eureka due to the heal/rezz/cloak before SMN murdered it with its rework)

    They’ve long since ditched skills meant to be used in abnormal situations (most people who seem to want physick to do something use the example of “what if the healer dies”) and physick isn’t a fun skill, why not just delete it, it achieves nothing
    (2)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    ^ive seen this suggested so often

    What does physick on SMN not being completely useless actually achieve, vercure itself is only ever used to proc dual cast in downtime (and kinda had a niche as making RDM the best overall class in eureka due to the heal/rezz/cloak before SMN murdered it with its rework)

    They’ve long since ditched skills meant to be used in abnormal situations (most people who seem to want physick to do something use the example of “what if the healer dies”) and physick isn’t a fun skill, why not just delete it, it achieves nothing
    Soloing activities like Fate farming, Deep Dungeons, Field Operations when your special action slots are taken with something that isn't a Cure.

    Just like RDM's vercure is extremely useful in those. There's no reason to delete Physick instead of just normalizing it - since it's such niche, it won't even have to be in people's hotbars if they don't think they'll need it.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,857
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raikai View Post
    Soloing activities like Fate farming, Deep Dungeons, Field Operations when your special action slots are taken with something that isn't a Cure.

    Just like RDM's vercure is extremely useful in those. There's no reason to delete Physick instead of just normalizing it - since it's such niche, it won't even have to be in people's hotbars if they don't think they'll need it.
    Yes but class balance is balanced around the fact that DPS don’t have spammable heals (outside of lost actions), RDM sorta gets away with it because it’s basically a WHM by proxy but SMN is just a barely connected origin class with SCH

    Since those activities are still balanced around BLM and phys ranged being options I still don’t really see why that necessitates bothering with physick, if you want a spammable heal in field content use lost actions, if you are worried about sustain during fate farming play a tank
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Yes but class balance is balanced around the fact that DPS don’t have spammable heals (outside of lost actions), RDM sorta gets away with it because it’s basically a WHM by proxy but SMN is just a barely connected origin class with SCH

    Since those activities are still balanced around BLM and phys ranged being options I still don’t really see why that necessitates bothering with physick, if you want a spammable heal in field content use lost actions, if you are worried about sustain during fate farming play a tank
    At the same time, though... why arbitrarily gut SMN Physick after level 41 (when caster and healer gear split)?

    Just like, if Bard had a healing Song that wasn't worth using in most 8-man content it still wouldn't be outright "bad" that it had it. It'd still be under the button counts of other jobs, so it's not like it'd be losing anything to get that option.
    (0)

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