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  1. #11
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,381
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    SCH- I want energy drain not linked to aetherflow and instead on a 30s cooldown with a upgraded version at level 90-100 with a better animation.
    WHM- Want another OGCD damage ability
    SGE- Another giant beam that does big damage.
    DRK- Either remove AD or split it from CS and put on a 30s cooldown with no damage value and flat heal potency. Add something to oblation and move to earlier levels or darkmind to help with leveling. The job needs some better sustain prior to level 70.
    PLD- cut the button bloat. Add mitigation to bullwark or a heal. Add sustain to the earlier levels instead of it being so late.
    GNB- Just fix the clunkyness of having a third cartridge.
    WAR- A big follow up attack to Primal Rend would be nice.
    SAM- Bring back Kaiten but in a new form with a follow up attack after the button press that does high damage. I know it wont be brought back to its original form.
    DRG- put all jumps on the GCD and implement better OGCDs
    SMN- Give us Ramuh, Shiva, and Odin as finishers after summoning Bahamut.
    MCH- Boost the dps
    NIN- make it to where the movement tool can have 2 versions, the controllable and one that automatically moves you in the direction you are facing by a set amount of distance.
    All melee dps- get rid of positionals and replace it with something else because every expansion it seems like they are removing them slowly 1 by 1
    (0)

  2. #12
    Player
    Winterfang's Avatar
    Join Date
    Apr 2022
    Posts
    70
    Character
    Roderick Yorvasch
    World
    Exodus
    Main Class
    Paladin Lv 90
    It's kind-of hard to think what new toy could be given for RDM. Only visual change I could think of is changing the AoE spells to Verwater and Verblizzard so it has all the elements under its belt for a better visual of a Jack of All Trades.
    (0)

  3. #13
    Player
    Valkyrie-Veil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    110
    Character
    Yulineva Spellweave
    World
    Ultros
    Main Class
    Black Mage Lv 100
    For AST… I just kinda want some flavor back. I want Exalted Detriment and Time Dilation back, for example.
    (1)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BlaqWolv View Post
    I'm new to the forum
    Welcome aboard.

    SAMURAI
    • Starting Point: Revert Samurai to its former state from just before Endwalker.

    • Background/Universal Changes:
    • Conal and Linear AoEs no longer require a target. If there is none, they will simply follow the character's facing. If there is one, by default, the game will check both the number of effective hits to be had under the character's facing and in facing towards the target enemy, and use the greater of the two. This can be set to always prefer target-facing or character facing, under Character Settings.
    • Some QoL/Flavor Adjustments:
    • Instead of granting 10 Kenki directly, Third Eye now upgrades your next use of either Shiten or Kyuten into Seigan or Soten, which cost 10 Kenki less while dealing full damage and healing for a portion of damage dealt (or some other additional effect). This just offers a bit more animation variety without costing any additional buttons.
    • Almost all of Samurai's AoE skills now hit their primary target (if any) or first target struck (if not) for greater damage, expanding their available use cases, though their base damage has been faintly decreased (buffed if hitting 1-4 to 1-6 targets [variance due simply to sticking to multiples of 5 potency]; nerfed faintly above those counts). Among other effects, this should make 2-target cleaving Tenka more useful outside of uses just before TG, and should make Tenka feel like a rotational boon during leveling (instead of a wet fart below the average single-target potency-per-GCD, as per its present Endwalker state).
    • If not placed on one's hotbars separately from Iaijutsu, Tsubame-Gaeshi now replaces Iaijutsu while no Sen are active. (If one uses a Iaijutsu, they can TG it until they can again use a regular Iaijutsu.) If placed separately, Tsubame-Gaeshi just copies the most recent Iaijutsu outright. (These function effectively identically in most sustained combat, while the latter has slight perks in dungeons.)
    • The direct damage of Higanbana has been increased by 100, but its total periodic potency has been decreased by 100 (10 less per tick). This gives it a bit more value in dungeons.
    • Instead of granting a total of 20 Kenki like all other combos (and thereby making Kaiten nearly impossible to underfund), Kenki Mastery II (or its renamed form) instead causes Yukikaze to generates Yuki-Kemuri, causing your next Shinten/Senei or Kyuten/Guren to empower itself and any further Shinten/Senei or Kyuten/Guren actions within 3 seconds. This period is extendable to 6 seconds via Kaiten. Each empowered hit has an additional visual component for that bit more punch and flavor, with the bonus damage shown separately (think Nozuchi). This also means that the total potency granted by Yukikaze is more varied, increasing the value of avoiding Yukikaze during Meikyo Shisui while increasing Yukikaze's value in large burst, especially against a focus target in AoE situations.
    • Allow Hagakure to "Crit", generating 50% more Kenki at 5 Kenki per tick over up to X seconds. At each level the relative value of Iaijutsu is increased past its Stormblood values (e.g., the levels at which Tsubame-Gaeshi and Shoha are acquired), also buff Hagakure to leave it still merely a costly option rather than increasingly an outright trap.
    • Meditate now reduced the number of stacks required for one's next Shoha, rather than generating stacks directly, as not to be anti-synergetic with passive generation from Iaijutsu before downtime.
    • [OPTIONAL] Meditation stacks renamed to Honed Blade (or whatever). Shoha can now be used at 1-3 stacks of Honed Blade. Its animation now cycles between three components, with as many of its components being used as stacks are consumed. Deals 10 extra potency per stack, per stack (170|350|540).
    • Endwalker Additions:
    • Ogi Namikiri added as a separate action. Each Tsubame-Gaeshi allows for a cast of Ogi Namikiri or Kaeshi: Namikiri, holding up to 3 stacks. Generally, these stacks are therefore used two at a time, since Kaeshi bundles in the effect of Kaiten for free, effectively saving 240 potency. It's a big boom that looks sexy. That's a good enough reason, I suppose, to bring it back, now with a bit more [Blitz-like] flexibility useful to dungeoning.
    • Shoha gains Shoha Mastery, causing it to release crimson arcs of kenki from each slash, striking enemies in a line behind the target for reduced damage.
    • Some new buff to Ikishoten or any of the low-CD Kenki spenders that generates some new gameplay opportunities.
    • Second charge of Meikyo Shisui, only, and perhaps MKSS CDR. There's no need for a second charge of TG, as that'd just get sunk into the 2-minute burst if so allowed.
    • Basic potency buffs to keep SAM competitive.
    • Some Leveling Adjustments:
    • Reduce Fuka and Fugetsu to 16s at a time, stacking to 32s, with Kasha and Gekko now also granting Fuka and Fugetsu. This at least lets them feel like actual mechanics while leveling. 32s is also plenty even with TG.
    • Greatly accelerate the acquisition of Kaiten, Hagakure, Gyoten, and Yaten, such as to levels 30, 35, 40, 45, etc. Decrease potencies as needed in compensation prior to lv52 (since Kaiten is the largest source of ppm there), and/or originally make Kaiten usable only on weaponskills other than Iaijutsu in order to reduce its ppm contribution (by having it be used only on Gekko and Kasha).
    • Increase Enpi's base Kenki generation by 5, but reduce its base potency by 30-60. This will allow for immediate use of Gyoten.
    • At most levels we'd previously have acquired the above accelerated skills, again accelerate other skills/traits, such as via Kaiten Mastery (allowing it to affect Iaijutsu and to increase the benefit of Fuka/Fugetsu), Kenki Mastery II, Kyuten, and Shiten, in that order.
    And for Dawntrail: Just yet more actions that allow for core CDs or spenders to generate further windows of opportunity for involved actions that give distinct moments to its rotation without those moments likely always hitting each at a particular time, or maybe situational combo skills whose use would produce fewer Iaijutsu per minute but allow for greater dynamism in Fuka/Fugetsu, or some way of just flavorfully tying skills together, such as via CDR.
    (1)
    Last edited by Shurrikhan; 08-21-2023 at 02:23 AM.

  5. #15
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    I want Gnb and Drk to be able to do something War can't already do better, but that's never going to happen.
    (0)

  6. #16
    Player
    Rikizza's Avatar
    Join Date
    Jan 2023
    Posts
    350
    Character
    Purrsephone Nyx
    World
    Phantom
    Main Class
    Dancer Lv 100
    I want a rework to dancer and summoner. I love dancer, but i think its a bit too easy. Its my favourite class because of the aesthetics and vibe. But i have always felt like something is missing. I want something fresh and new and cool for it. Maybe something darker themed. I also think there is too little skills. I hate circulating the same few skills. I also want the dps heightened because im biased and feel like dancer deserves to be more powerful.

    Summoner needs a rework for obvious reasons, its too simple and easy, and its also one of my favourites bc of the uniqueness and the aesthetics. It deserves more. It should be complex and powerful.
    (0)

  7. #17
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    1. More explosions for Black Mage

    2. Revert all Samurai changes back to 6.1version and combine copy paste new skills, like Shoha 2 into Shoha 1.

    3. Give at least two physcial attack buttons for Ninja. I miss my old damage over time skill. And make Raiten's branching off Chidori attacks into just one button.

    4. COMPLETELY REWORK DARK KNIGHT!!!!! For gods sake, at this point just rename it Boot Leg Warrior at this point, because that's all it is now!

    5. Make Sage's attack healing stronger and add more attack buttons. I wanna shooting mic pew pew more on it. :3

    6. Give Nocternal Sect back and make the cards individually focus on something other than just attack/speed boost.

    7. Give Eos all of Selene old spells, give us all our damage overtime spells back and remove Fester from Summoner and give it back to Scholar.

    8. Make Carbuncle auto attack again, add the rest of the ARR summons and add cast bars to all summons so they can't just freely run around like physcial range DPS.
    (1)

  8. #18
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,924
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    General Changes (all Jobs):
    -Remove the majority of Raid buffs, Some are fine Such as Bards Buffs but raid buffs that fit into the "120" category should go, Add more inresting buffs to some jobs such as things that target another player like Astro cards or dragon site, Theirs currently no point in raid buffs other then to limit job design into burst jobs.

    Tank
    -More Importance in protecting the Party, give them strong team support target mits. Make it so they actually *have* to protect and be aware of their team like healers.
    -Reward them for mitigating damage with extra dps.
    -Lessen the sustain Slightly, PLD shouldn't heal from magic attacks but get more sustain elsewhere (just less then the magic burst gives you), Warrior shouldn't have abilities to heal allies, they shouldn't heal for each enemy hit, DRK should be given slow life steal on attacks.
    -Drk Rotational Rework. (Also give it cool magic attacks, not just a "big" sword user with a pet...)
    -Warrior some abilities revert to beast gauge such as their OGCD punch and gap closer.
    -PLD gets more consistent but less janky support

    Healer
    -Less focus on OGCD healing skills. Healer feels more resourced based instead of making a choice when to dps or when to heal.
    -More outgoing damage to require more Healing per fight, even casual fights.
    -possible room for some more dps buttons, Procs would be really nice (we shouldn't turn healer into dps though).

    Dps
    -New Melee gets Procs, current melees are kinda bland so this would be interesting.
    -New Caster gets long cast times and doesn't feel like summoners "design"
    -Phys ranged gets a bit more utility abilities to compensate for being only picked for the 1% damage buff, they shouldn't fall off too far behind.
    -Bosses hit boxes reduced to be more punishing to melees, melees should play around getting the most uptime possible.
    (3)
    Last edited by Rithy255; 08-20-2023 at 04:17 PM.

  9. #19
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Most roles play about the same, just with different gimmicks. So, whatever changes they make there are small potatoes. I'd like to see them make a larger change for player collaboration while in battle. Maybe make the Limit Break bar something that is executed by more than 1 just player. Its effect can vary based on who executes it. Maybe if BRD and MNK do it, you get a large DoT (BRD) and burst damage (MNK). If an AST and MNK use it, you get a part-wide damage buff (AST) and burst damage (MNK). There'd be other combos, but I don't intend to give it too much thought since it probably wouldn't gain any traction anyway.
    (1)

  10. #20
    Player
    LinaAkayomi's Avatar
    Join Date
    Jul 2019
    Posts
    294
    Character
    Rin Yamaneko
    World
    Balmung
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SweetPete View Post
    I just want my support nature like caster dps job. Please let the new caster be nature like. Needs some plants in my life.
    With how lush the new continent looked in screenshots and cutscenes, it'd be only fair.
    Persnoally wishing for Green Mage, Geomancer or Druid or something like that, with heavy nature-magic influence.
    (0)

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