Wait, this is a thing? Is it different or...hm, I used it on a target dummy and only got two red numbers, and one was small so I figured the auto-attack for starting combat. Or is it SPECIFICALLY the Bloodbath effect? Hm...
I still don't understand why Passage of Arms, Sacred Soil, and Temperance all word their damage reduction differently:
PoA: "...in which party members will only suffer 85% of all damage inflicted."
Temp: ...reducing damage taken by self and all party members within a radius of 50 yalms by 10%."
Soil: "...only suffer 90% of all damage inflicted."
For the longest time, I thought this was relevant (like how Ability and Spell mean different things), but everyone I've ever asked, including the "experts" like Balance people, say it's the same effect. I thought maybe one goes before other damage calculations, or one is additive somehow vs multiplicative, or...something. But it seems not.
...probably.
Since I've never seen an official Dev answer, it's all based on guesswork, so there could be some difference, but if there is, no idea what it might be.
As much as people say this, I don't know if it's the right way to look at it. I don't know the numbers but my Eos heals me for...I dunno, something like 5k (7k crits) while my Physic does around 13k non-crit. So it does around 40% of a basic Cure spell. Regen does like 7k per tick (but costs a GCD and, in theory, some MP, and doesn't adjust to heal different targets). I dunno, just seems...different to me.
While I get your frustration, from all the numbers we have access to, AST is the least played healer, not SCH. And SCH is more played than SGE in the JP region, so the two are somewhat comparable from the available data.
The biggest problem is that they make all the healers where they can solo heal (most) things, which means SCH and SGE have a lot of pure healing capability, even if it's sometimes wrapped in CDs or resource use. So this means you don't HAVE to bring an AST or WHM to any content, even high end content, as one of your healers. And mitigation is, all things being equal, always better than raw healing anyway since barriers and percent damage reductions effectively can "heal" people to greater than 100% HP. And encounters have a ton of mitigation checks these days, but no/few raw healing checks. In fact, I'm not sure of any in EW (maybe P3S, though I didn't play that fight, and it could be LB'd through as I understand it?). Everything that could be a healing check (like ZodEx's Styx) can be dealt with through mitigation/barriers as well. The only time this is relevant is stuff like the HP to 1 Dooms (and SCH and SGE together have enough healing to deal with those; sure a WHM can maybe solo them with Plenary Cure3 spam, but SCH and SGE can still deal with the problem without a WHM or AST in the party), and they've not used those lately anyway.
The final nail in the coffin? Neutral Sect and Collective Unconscious. These allow AST to shoe-horn in as a barrier healer for short periods of time anyway. This means that any division between "Pure Healers" and "Barrier Healers" is already broken, even if the above argument that SCH and SGE have sufficient raw healing and that mitigation and barriers are always better than raw healing anyway, WEREN'T true.
They'd either need to cut SCH and SGE's actual healing to 50% (or less) of what it is (or make it where they HAVE to use GCDs to do it and can't do all that with oGCDs), or they'd need to make non-mitigable healing checks. Outside of doing something like that, Pure is never needed, so the Pure/Barrier split just doesn't work. And then AST completely takes a sledgehammer to it from the other side anyway.
.
It was an experiment.
It utterly failed, between encounter design and Job design.
It needs to be reverted to something that encounters and Job design does work with, or one, the other, or both of encounters and Job designs has to be shifted (a lot) to make it work (as I say, SCH and SGE would need their actual healing output roughly halved before you "need" a WHM or AST, and that STILL may not be enough...) At which point it is reasonable to ask if the goal is worth it.
...granted, even at half healing, SCH and SGE could still solo-heal 4 mans and casual stuff fine, but it would need to be something that level of drastic to salvage the experiment.




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