Quote Originally Posted by Post View Post
And, they make stuff multi hit heal all the goddamn time. If Bloodbath Overpower could do it in 2.0, frigging new healer in 2021 can manage it.
Tbf, that's a matter of "multi-target", rather than "multi-hit".

But, yes, they could do multi-hits without issue back in 1.x, including with synergetic exploitation from that (iirc, Lifesurge was effectively Judgment of Light back then, a debuff that flat healed attackers per hit scored against the enemy, which then saw more value from multi-hit attacks like Simian Strike and Rage of Halone).

That we don't multi-hits now is just a preference for simplification and making sure not to leave any idea-starters out for players to see and potentially start chirping at the devs over. Imagine if you actually made them, on request, be more than just the tiniest little aesthetic difference? Could you imagine if few/infrequent singular attacks actually had this or that (dis)advantage relative to many/frequent chained attacks and vice versa? The horror. What might these mice players ask for next?!