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  1. #21
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,977
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The only problem I can see is that if it’s a DPS loss it goes down the route of ShB lilies, if it’s neutral it just ends up like pneuma where it’s functionally an oGCD or if it’s a gain then the heal stops being important
    I wouldn't even mind if it's another DPS neutral skill as long as it interacts with Kardia in a way that allows you to alter it's functions, for some synergy in your kit.

    As an example let's say it's a 5 second channel (so it's 2 GCDs at 0 spell speed), dealing (as of right now) 660 potency but procs a Kardia heal every second, allowing you to buff it with Soteria or make it a party-wide heal with our new oGCD that spreads Kardion to the entire party.
    (1)

  2. #22
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Multi hit attacks would be great for SGE. Not just because of how it would synergize with Kardion, but because it would have aesthetic parity with its Multi-shields.

    It has quad lasers and Toxicon 1 and in the EW trailer both show rapid firing, and honestly who didn't expect Eukrasian Dosis to apply effectively a HoT over it's duration rather than just the same one hit at the start?

    Maybe if they did some of this stuff they could have left Aetherflow on SCH.

    Edit: I'm laughing at the guy so satisfied with the current state of playing healers that he offered a point for point rebuttal against the post 'hey, wouldn't it be neat if this boring thing that you can easily compare 1 to 1 with the other, technically distinct jobs was more interesting?' If your argument as to WHY they can't boils down to 'it's never not been done this way,' then congrats on opposing social progress due to tradition.

    And, they make stuff multi hit heal all the goddamn time. If Bloodbath Overpower could do it in 2.0, frigging new healer in 2021 can manage it.
    (3)
    Last edited by Post; 08-22-2023 at 03:55 AM. Reason: I'm dying

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Post View Post
    And, they make stuff multi hit heal all the goddamn time. If Bloodbath Overpower could do it in 2.0, frigging new healer in 2021 can manage it.
    Tbf, that's a matter of "multi-target", rather than "multi-hit".

    But, yes, they could do multi-hits without issue back in 1.x, including with synergetic exploitation from that (iirc, Lifesurge was effectively Judgment of Light back then, a debuff that flat healed attackers per hit scored against the enemy, which then saw more value from multi-hit attacks like Simian Strike and Rage of Halone).

    That we don't multi-hits now is just a preference for simplification and making sure not to leave any idea-starters out for players to see and potentially start chirping at the devs over. Imagine if you actually made them, on request, be more than just the tiniest little aesthetic difference? Could you imagine if few/infrequent singular attacks actually had this or that (dis)advantage relative to many/frequent chained attacks and vice versa? The horror. What might these mice players ask for next?!
    (1)

  4. #24
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But, yes, they could do multi-hits without issue back in 1.x, including with synergetic exploitation from that (iirc, Lifesurge was effectively Judgment of Light back then, a debuff that flat healed attackers per hit scored against the enemy, which then saw more value from multi-hit attacks like Simian Strike and Rage of Halone).
    You mean like how currently some jobs (GNB and DNC especially) can eke greater benefit from PLD's Confiteor debuff in the oft referenced, more interesting, PvP battle content?

    If they can retrofit cross DC travel, I'm not writing off the game you travel cross the DC to play as 'impossible to change'. I don't like when people accept that or offer it as a reason regardless of how accurate they may currently be because I'm not here to make apologies for the game being unsatisfying in these ways; likewise I'm not here to try and be a bummer or bitter towards the devs.

    It's up to them to change nothing and make me feel that way. It's not my job to make others feel that way.
    (2)
    Last edited by Post; 08-22-2023 at 04:58 AM.

  5. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    If they gave sage a multi-hit attack, I have absolutely no doubt that they would include a Barrage clause: "The additional effect of Kardia is added only once."
    (1)
    Error 3102 Club, Order of the 52nd Hour

  6. #26
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Calysto View Post
    *Toss a monkey paw*

    You now have a focus laser and can't move for 6s that deal damage and proc kardia every 1s.

    If SE do what you ask for it'll probably be that.
    So like that one new BLU ability from the final boss of Amorout that does healing via Kardia?

    I mean...that might actually be kind of cool. Especially if it's a big CD ability that boosts the Kardia it procs through the roof. Kind of a SGE-ified version of Benediction? I dunno, I might be okay with that, honestly.

    Quote Originally Posted by Post View Post
    And, they make stuff multi hit heal all the goddamn time. If Bloodbath Overpower could do it in 2.0, frigging new healer in 2021 can manage it.
    My first thought was "Isn't Dream Within A Dream (NIN) a 3 hit thing?"
    ...except apparently it's not, despite the description.

    So yeah, ability descriptions are completely useless for this. Though I think there ARE some multi-hit abilities (or used to be?), I can't think of any specific ones other than the ones that apply a DoT while dealing an initial bit of damage if you happen to apply it right before a server tick.

    Quote Originally Posted by Shurrikhan View Post
    But, yes, they could do multi-hits without issue back in 1.x, including with synergetic exploitation from that (iirc, Lifesurge was effectively Judgment of Light back then, a debuff that flat healed attackers per hit scored against the enemy, which then saw more value from multi-hit attacks like Simian Strike and Rage of Halone).
    Wait, what? o.O

    I've thought for a while it would be neat for a healer to have a Judgement of Light type of thing (SGE is the obvious choice, and yet...), namely if it was one that had less raw healing and so functioned more over secondary healing effects like that. Then again, FFXIV's combat model...
    (0)

  7. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Wait, what? o.O

    I've thought for a while it would be neat for a healer to have a Judgement of Light type of thing (SGE is the obvious choice, and yet...), namely if it was one that had less raw healing and so functioned more over secondary healing effects like that. Then again, FFXIV's combat model...
    Yup. Lancer was Gridania's analog to Gladiator and Marauder, after all, none of whom were so alike as PLD and WAR are today. Its TP-drain skills could suppress mobs to keep them from throwing out special attacks/moves as often, the Surge skills could give the group sustain or burst advantages against mobs to keep things more manageable. It also had a fair number of CC options that paired pretty well with Archer's and Conjurer's.

    At this point, if anyone were to give soft raid sustain through indirect and variable means via a debuff, though, it feels like it ought to be a rebranded Thaumaturge (back to its old Shadow/Astral Priest roots, with Evoker becoming the new name for the aura-tossing base to Blackmage) or just... PLD or DRK.

    _________

    More on-topic:

    I'd also be fine with Kardia just healing for a % of damage dealt, instead, so that its damage-CDs could at least be of some synergetic value / interaction.
    Would also happily take Soteria turning into just a temporary, stacking bonus Kardia (+100%), to expand its use cases while making it slightly less clunky, or acting as a 50% AoE emanation if Kardia is also/already active on them. (One fewer stacks in both cases, for balance, if need be.)
    (1)
    Last edited by Shurrikhan; 08-22-2023 at 01:03 PM.

  8. #28
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Multi-hit healing does already exist.



    So it's not like they have to invent it specifically for SGE.
    (5)

  9. #29
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Yes, Dream hits three times, as it's tooltip would imply. But Carve, despite also saying 'threefold attack', only has one damage instance. I expect it's because they didn't want to deal with 'if it does 3 damage instances it'll cause 3 instances of MP restore', since Dream's only effect is 'do damage'





    I swear, this game's about as consistent as school cafeteria custard with some of the most simple things
    (6)
    Last edited by ForsakenRoe; 08-22-2023 at 03:09 PM.

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aravell View Post
    Multi-hit healing does already exist.



    So it's not like they have to invent it specifically for SGE.
    That's percentile, rather than flat, though. You'd get the same total healing if, like Carve and Spit, it was one big hit.

    But yeah, that can easily have Kardia take advantage of such things if they were willing to do so.
    (0)

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