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  1. #1
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Because you are intentionally ignoring the point of the post for a technicality

    We all know how kardia works the post is saying that it would be interesting there were skills that procced kardia multiple times
    Didn't know you knew my intentions. But sure, allow me.

    Quote Originally Posted by AnotherPerson View Post
    Why are there no multi-hit skills on Sage?
    Why does there need to be? Many jobs don't have multi-hit skills.

    Quote Originally Posted by AnotherPerson View Post
    Sage benefits greatly from just having multi-hit skills
    How?

    Quote Originally Posted by AnotherPerson View Post
    to activate kardia multiple times in a short span of time to give some depth and breadth into the kardia system.
    Why does it need depth? It's basically a manual regen or Eos' Embrace. Each GCD from the SGE is like a tick from either of those.

    Quote Originally Posted by AnotherPerson View Post
    Not to mention, multi-hit skills put less stress on having one gigantic crit variance for balance purposes by spreading the crit variance into multiple hits.
    I've never felt stress about Kardia not healing enough because during normal autos it's sufficient. If Kardia could outheal massive tankbusters and raidwides it would be extremely unbalanced. Relying solely on Kardia to heal so much that a crit can throw you off is not a game balance problem.

    Quote Originally Posted by AnotherPerson View Post
    I've heard people say the game can't support multihit
    Who is saying this?

    Quote Originally Posted by AnotherPerson View Post
    but it's not as if we don't have multi-hit skills in the game either.
    - Ninja's PvE skill "Dream within a dream" is an ability that attacks with multiple hits.
    - Bard's PvE skill "Straight Shot" is a weaponskill that can be modified to do multi-hit with the skill Barrage.
    - PvP's Bard's Empyreal Arrow is an ability that works to fire off multi-hit based on the number of stored charges.
    These are all DPS jobs, which work differently from healers on a fundamental level.

    Quote Originally Posted by AnotherPerson View Post
    It's already in both PvE and in PvP, and has been proven the game works with skills regardless whether they are on the global cooldown or not. What's stopping this type of implementation on Sage, a job that wants to hit as many times as possible to activate Kardia?
    I don't think it's designed to hit as many times as possible in order to heal. It's like expecting a WHM's Regen, an AST's Aspected Benefic, or SCH's Eos' Embrace to do all the healing. Why does Kardia suddenly need to be fancier than any other healer's passive healing? That's what it is, by the way. Passive healing. It just encourages DPSing rather than allowing it.

    There, I both read and acknowledged every point OP made. My point still stands. Hope this helps!
    (5)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,171
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Doozer View Post
    Why does Kardia suddenly need to be fancier than any other healer's passive healing? That's what it is, by the way. Passive healing.
    I think the idea might be to re-imagine/re-work Sage such that Kardia is part of the job's active healing kit.
    (4)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Doozer View Post
    I don't think it's designed to hit as many times as possible in order to heal. It's like expecting a WHM's Regen, an AST's Aspected Benefic, or SCH's Eos' Embrace to do all the healing. Why does Kardia suddenly need to be fancier than any other healer's passive healing? That's what it is, by the way. Passive healing. It just encourages DPSing rather than allowing it.
    Okay, let's be clear here:

    No part of the suggestion that, hey, maybe the currently dull-as-grass Kardia mechanic could actually gain some manner of control and variance as to be more interesting precludes other job's passive healing doing the same. SCH could easily have a pet MP bar and a stronger Embrace that is not continuously sustainable and is generally best used manually; AST could regain time manipulation as to be able to extend or triple the tick rate (at cost to duration) of its HoTs, giving them some further interaction; WHM could duplicate bonus healing onto its targets affected by Regen whenever they use a ST direct heal, or emanate that bonus healing to allies near the Regened recipient of an ST direct heal; etc., etc.

    As for Kardia being dull because 'it was supposed/designed to be' dull... Then should that be considered a good/sufficient design?

    Like, you can say this pistol is being used as a tonfa because it's supposed to be used as a tonfa, and you could be wholly right, but... why, then, decide to use a gun instead of just a tonfa? If SGE's tool was only ever supposed to amount to a passive regen that further punishes the use of GCD heals / extends the curve SGE's DPS-per-healing-required... why even bother with "deals damage on hit" for that?

    It's just a bit of a Chekov's Gun situation, alike to RDM only ever using its sword as a convoluted equivalent to Foul, rather than imitating any of the job's more traditional versatility. And it seems especially odd to use the blandness of any one or more healers as an excuse then to shut down even conversation on making a core mechanic of any other healer less bland.
    (8)
    Last edited by Shurrikhan; 08-21-2023 at 09:17 AM.