Quote Originally Posted by Supersnow845 View Post
Because you are intentionally ignoring the point of the post for a technicality

We all know how kardia works the post is saying that it would be interesting there were skills that procced kardia multiple times
Didn't know you knew my intentions. But sure, allow me.

Quote Originally Posted by AnotherPerson View Post
Why are there no multi-hit skills on Sage?
Why does there need to be? Many jobs don't have multi-hit skills.

Quote Originally Posted by AnotherPerson View Post
Sage benefits greatly from just having multi-hit skills
How?

Quote Originally Posted by AnotherPerson View Post
to activate kardia multiple times in a short span of time to give some depth and breadth into the kardia system.
Why does it need depth? It's basically a manual regen or Eos' Embrace. Each GCD from the SGE is like a tick from either of those.

Quote Originally Posted by AnotherPerson View Post
Not to mention, multi-hit skills put less stress on having one gigantic crit variance for balance purposes by spreading the crit variance into multiple hits.
I've never felt stress about Kardia not healing enough because during normal autos it's sufficient. If Kardia could outheal massive tankbusters and raidwides it would be extremely unbalanced. Relying solely on Kardia to heal so much that a crit can throw you off is not a game balance problem.

Quote Originally Posted by AnotherPerson View Post
I've heard people say the game can't support multihit
Who is saying this?

Quote Originally Posted by AnotherPerson View Post
but it's not as if we don't have multi-hit skills in the game either.
- Ninja's PvE skill "Dream within a dream" is an ability that attacks with multiple hits.
- Bard's PvE skill "Straight Shot" is a weaponskill that can be modified to do multi-hit with the skill Barrage.
- PvP's Bard's Empyreal Arrow is an ability that works to fire off multi-hit based on the number of stored charges.
These are all DPS jobs, which work differently from healers on a fundamental level.

Quote Originally Posted by AnotherPerson View Post
It's already in both PvE and in PvP, and has been proven the game works with skills regardless whether they are on the global cooldown or not. What's stopping this type of implementation on Sage, a job that wants to hit as many times as possible to activate Kardia?
I don't think it's designed to hit as many times as possible in order to heal. It's like expecting a WHM's Regen, an AST's Aspected Benefic, or SCH's Eos' Embrace to do all the healing. Why does Kardia suddenly need to be fancier than any other healer's passive healing? That's what it is, by the way. Passive healing. It just encourages DPSing rather than allowing it.

There, I both read and acknowledged every point OP made. My point still stands. Hope this helps!