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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,629
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Doozer View Post
    Because Kardia is like Regen, not Raw Intuition/Bloodwhetting/Bloodbath. Each usage of applicable skills procs it once. I imagine even if SGE had a multi-hit attack, only the cast itself would apply a heal, not each hit.
    What the post is saying is there is no reason why SGE couldn’t have multi bot skills to proc kardia multiple times

    Like if instead of phlegma 3 being a 600 potency attack it could be 3 200 potency hits on one GCD, same damage but procs kardia 3 times, would be interesting for interaction with soteria
    (2)

  2. #2
    Player Doozer's Avatar
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    Aug 2013
    Location
    Eureka Orthos
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    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Supersnow845 View Post
    What the post is saying is there is no reason why SGE couldn’t have multi bot skills to proc kardia multiple times

    Like if instead of phlegma 3 being a 600 potency attack it could be 3 200 potency hits on one GCD, same damage but procs kardia 3 times, would be interesting for interaction with soteria
    I'm not sure how what you said makes what I said any less valid. I said that Kardia procs once per skill. That's how it works, and if they add a multi-hit skill for SGE it would probably still only proc once. It doesn't work like the skills I mentioned because it's not those skills. And it shouldn't. I've never felt Kardia to be lacking, since like Regen and other skills like it, it's not meant to keep someone at full the entire time. It doesn't need to change or be more 'powerful' than it already is.

    I say this as a SGE main who's been playing it since EW released with a full understanding of the job. You don't need to explain what the OP 'really' means. I read the post.
    (2)

  3. #3
    Player
    Absurdity's Avatar
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    Feb 2018
    Posts
    3,031
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Doozer View Post
    It doesn't work like the skills I mentioned because it's not those skills. And it shouldn't. I've never felt Kardia to be lacking, since like Regen and other skills like it, it's not meant to keep someone at full the entire time. It doesn't need to change or be more 'powerful' than it already is.
    I guess that's just where opinions differ, I find Kardia to be extremely lacking, not necessarily it's potency but it's utilization as a mechanic.

    What does Kardia currently do? It heals a single player for a single instance of 170 potency every time you cast a damage spell and it can be buffed for 4 casts with Soteria, that is literally all the interaction it has with Sage's healing kit.

    What people are asking for is to make Kardia a more integral mechanic for the job, so instead of 10 different oGCDs that all "just heal by X potency" you get more options to interact with Kardia as a healing mechanic.

    As an example let's say instead of Druochole's flat 600 potency healing you get a multi-hit spell that procs 3-4 instances of Kardia or instead of Ixochole you get an ability that spreads Kardia to the entire party for the next 2-3 attacks you do.
    (10)
    Last edited by Absurdity; 08-20-2023 at 04:37 PM.

  4. #4
    Player
    Allegor's Avatar
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    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    I guess that's just where opinions differ, I find Kardia to be extremely lacking, not necessarily it's potency but it's utilization as a mechanic.

    What does Kardia currently do? It heals a single player for a single instance of 170 potency every time you cast a damage spell and it can be buffed for 4 casts with Soteria, that is literally all the interaction it has with Sage's healing kit.

    What people are asking for is to make Kardia a more integral mechanic for the job, so instead of 10 different oGCDs that all "just heal by X potency" you get more options to interact with Kardia as a healing mechanic.

    As an example let's say instead of Druochole's flat 600 potency healing you get a multi-hit spell that procs 3-4 instances of Kardia or instead of Ixochole you get an ability that spreads Kardia to the entire party for the next 2-3 attacks you do.
    Pretty much this. Kardia is SGE's identity, like cards are to AST or the fairy to SCH, it should be the job's core mechanic, not just a Regen/Embrace clone
    (4)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #5
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,629
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Allegor View Post
    Pretty much this. Kardia is SGE's identity, like cards are to AST or the fairy to SCH, it should be the job's core mechanic, not just a Regen/Embrace clone
    Though it’s not like they care about healer identity considering SCH’s core identity of the fairy tactician healer has been reduced down to “eos can totem heal on some skills”
    (5)

  6. #6
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,629
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Doozer View Post
    I'm not sure how what you said makes what I said any less valid. I said that Kardia procs once per skill. That's how it works, and if they add a multi-hit skill for SGE it would probably still only proc once. It doesn't work like the skills I mentioned because it's not those skills. And it shouldn't. I've never felt Kardia to be lacking, since like Regen and other skills like it, it's not meant to keep someone at full the entire time. It doesn't need to change or be more 'powerful' than it already is.

    I say this as a SGE main who's been playing it since EW released with a full understanding of the job. You don't need to explain what the OP 'really' means. I read the post.
    Because you are intentionally ignoring the point of the post for a technicality

    We all know how kardia works the post is saying that it would be interesting there were skills that procced kardia multiple times
    (11)