Why are there no multi-hit skills on Sage? Sage benefits greatly from just having multi-hit skills to activate kardia multiple times in a short span of time to give some depth and breadth into the kardia system. Not to mention, multi-hit skills put less stress on having one gigantic crit variance for balance purposes by spreading the crit variance into multiple hits.

I've heard people say the game can't support multihit, but it's not as if we don't have multi-hit skills in the game either.
- Ninja's PvE skill "Dream within a dream" is an ability that attacks with multiple hits.
- Bard's PvE skill "Straight Shot" is a weaponskill that can be modified to do multi-hit with the skill Barrage.
- PvP's Bard's Empyreal Arrow is an ability that works to fire off multi-hit based on the number of stored charges.

It's already in both PvE and in PvP, and has been proven the game works with skills regardless whether they are on the global cooldown or not. What's stopping this type of implementation on Sage, a job that wants to hit as many times as possible to activate Kardia?