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  1. #251
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I'm wondering, if SE designed solo MSQ instances to be a challenge regularly but made it so you can immediately pick an easier option on your first try, would that not satisfy both the people who want a simpler MSQ experience and also the people who want a challenge from the MSQ?
    (0)

  2. #252
    Player
    Silberzerox's Avatar
    Join Date
    Dec 2019
    Posts
    29
    Character
    Melinia Newgarde
    World
    Zodiark
    Main Class
    Bard Lv 100
    Fun fact about Gameforums. Only around 10-15% of all players regulary using/visiting the Forum. For FFXIV i would guess its even less than 10%. 90% of these players never leave a comment,around 10% do leave a comment/reaction. In other words,this forum represents less than 1% of all players. ^^
    (5)

  3. #253
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by TheRealMadruck View Post
    Really?!?! So...what you are claiming is that to comprise of this "silent majority", 25% complete raid tiers and then the other 35% do only one, two, or three of the raids?
    Do you honestly think anyone who has any measurement of intelligence is going to believe this?

    BTW, if anyone believes this tripe from Rolder50, I have great news! I just bought the London Bridge...do you guys want to buy it from me? Really cheap and fast delivery to any smuck...I mean buyer who is interested!
    I don't think you're really engaging in good faith attempts to understand what people are saying.

    1) you're dealing with a minimum, and accounting for the fact that the first two floors are usually easier, I don't think it can be as easily dismissed as you're trying to claim
    2) but over and above that, it's not really that relevant, because see below:

    Quote Originally Posted by Supersnow845 View Post
    The biggest content people engage with outside of the core roulettes is Bozja (over 50% of people have step foot inside Bozja at one time or another), so yes the core of the playerbase lies in that “I don’t want to turn my brain off but extreme is a bit too complex to regularly do” which field content fills

    Turbo casuals just seem to think it’s only people who do savage that want more content harder than normal raids and that all content should be savage level for some reason despite their being no justification for the existence of that mindset
    It's almost like you read the words 'harder content' and automatically assume it's savage (or I guess, ultimate) or bust. So your post wasn't the gotcha you thought it was. And for the record, I am in the category of people who fit what Supersnow describes. Games that are too easy are actively off-putting to me and I will just as soon go play something else. 14's base level of difficulty is so far away from anything challenging that it's nowhere near at risk of chasing off players just by offering a more even spread of difficulty options to cater to varying appetite levels in its playerbase, and I'd say that is true even within the MSQ... it's not like SE is incapable of figuring out how to fine-tune difficulty levels and segregate on this basis, if they put their mind to it. What pushes me away from savage is mainly the time investment/organisation it requires, but it doesn't mean I don't want content that puts my mind to use.

    Quote Originally Posted by Silberzerox View Post
    Fun fact about Gameforums. Only around 10-15% of all players regulary using/visiting the Forum. For FFXIV i would guess its even less than 10%. 90% of these players never leave a comment,around 10% do leave a comment/reaction. In other words,this forum represents less than 1% of all players. ^^
    Fun fact: 99% of stats are made up, above included.

    Not sure what the relevance of this is to anything, though.
    (10)
    Last edited by Lauront; 08-22-2023 at 08:32 PM.
    When the game's story becomes self-aware:


  4. #254
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I'm wondering, if SE designed solo MSQ instances to be a challenge regularly but made it so you can immediately pick an easier option on your first try, would that not satisfy both the people who want a simpler MSQ experience and also the people who want a challenge from the MSQ?
    It is already set that way. Fail it once and the option becomes available.
    (2)

  5. #255
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aravell View Post
    I'm wondering, if SE designed solo MSQ instances to be a challenge regularly but made it so you can immediately pick an easier option on your first try, would that not satisfy both the people who want a simpler MSQ experience and also the people who want a challenge from the MSQ?
    you should see the final fight with xeno then. they actually put an easy option in it
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  6. #256
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,033
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by VelKallor View Post
    It is already set that way. Fail it once and the option becomes available.
    In other words, it isn't already set that way. You have to fail it once for the difficulty setting to pop up.
    (1)

  7. #257
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by TaleraRistain View Post
    People were definitely locked out. One of the biggest reasons was that at first there wasn't a respawn. You had to wait for Vishap to get all the way to the end to be able to retry. Couple that with the large number of mechanics not seen in anything in the MSQ up to that point and the damage sponges everything were, and you had a recipe for people bailing. It went in in 2.55 and it was nerfed by 2.57.
    It was nerfed relatively quickly, but not to the state of 'cleared well before the second wall' most players were familiar with. That came from ilvl maxing, job potency creeping and direct hit advent.

    It ALWAYS allowed players to respawn at any point, though, individually, and included shortcuts the whole way.

    The battle really hinged on the concept of at tank grouping enemies up beneath Vishap so cannoneers could maximize damage, clearing them and hurting the boss, and there was plenty of slack. After all, the fight expected you to land the first Dragonkiller, get surprised when she dodged the second, probably killing a bunch of players and wiping out a set of cannons early, and still finish it because of all the extra incidental damage the contraptions provided.

    Didn't help that it's still was easy to mess up the cannons. Maybe if they worked more like the ones in RW instead of SV: hard that would have helped some. Still, preferred Vishap to Bismarck.
    (2)
    Last edited by Post; 08-22-2023 at 11:08 PM.

  8. #258
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Post View Post
    Here's the thing though, Dun Scaith has teeth.

    It's recoverable, but it has teeth.

    Compare it to Nophica, who is basically the endboss for sirensong sea (except she hits the tank less hard) and Menphina who will actually aim her half room cleave at 0 players in a raid of goddamn 24.

    There's too much difficulty and not allowing your support jobs to step up and save the run between so many body checks, and such tight mechanics that there's basically only one way to actually succeed something that appears complex, and then there's enough difficulty that players at least feel engaged by more than just the sound and graphic design. You know, like a game. Not a movie.
    The Diabolos fight is still the most chaotic normal alliance raid fight that we've gotten imo. At least 2nd phase where there's so much crap to watch out for and anyone hitting those dark spheres will most likely bounce to a player affecting them and create a string of oopsy daisies.

    Its awesome
    (1)

  9. #259
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,570
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    The Diabolos fight is still the most chaotic normal alliance raid fight that we've gotten imo. At least 2nd phase where there's so much crap to watch out for and anyone hitting those dark spheres will most likely bounce to a player affecting them and create a string of oopsy daisies.

    Its awesome
    Once again field content sets the bar high for what content should be in this game

    I’d also argue TA’s temperature mechanic killing you instantly for a failure and twice come ruin on DRN’s attacks alongside diablos are the perfect examples of that midcore difficulty we should be aiming for
    (2)

  10. #260
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Frankly, I'd be satisfied with some optional savage/ultimate-level solo challenges that reward gear appropriate for their difficulty. Savage-esque difficulty as a single player would come quite close to midcore since most of what makes savage challenging is convincing other people the fire they're standing in isn't a DPS increase.
    (7)

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