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  1. #91
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    I feel like most if not all criticism of the games story (and music for that matter, not that anyone mentioned it) will fall on deaf ears. Liking the story or not in part or in whole is fully subjective. Good luck changing the story direction when the author still gets standing ovations from huge crowds.
    (1)

  2. #92
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    I feel like most if not all criticism of the games story (and music for that matter, not that anyone mentioned it) will fall on deaf ears. Liking the story or not in part or in whole is fully subjective. Good luck changing the story direction when the author still gets standing ovations from huge crowds.
    One mans trash is another mans treasure. This Very much Applies to Story telling whats Garbage to one person is brilliant to another..
    (2)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #93
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    They are just Trolls, they exist in ALL MMOS...

    Sometimes it is people coming from another MMO and want it to be like the one they just left, why leave in the first place? Also add to that, is that they probably complain about other stuff when they was in previous MMOS.

    Mostly it is just trolls on the FFXIV Forum, that just should had moved on long time ago.

    The DT kind speech is really on the way out, and is ridicoulous.
    (1)

  4. #94
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    They way I see it, as the ones who are most negative are those that have invested a ton of time in the game and the game just cannot release content fast enough for them anymore as they've already did most, if not all, things that can be done. Yet they're too addicted to take a break and stamp their feet because the game isn't releasing at a pace that they want. Meanwhile, most players don't have that problem as very few players have thoroughly beaten the game at that state.
    (2)

  5. #95
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Why Stormspeaks isn't in the first page? the world isn't the same
    (1)

  6. #96
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Elissar View Post
    Why Stormspeaks isn't in the first page? the world isn't the same
    They are they are an alt called RosariaDLB or something along those lines...you honestly thought stormy wouldn't respond to this haha :P
    (4)

  7. #97
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    Feedback needs to be constructive, whether positive or negative, if it's going to be helpful in improving the game. When you resort to using hyperbole, derogatory words and insults directed at the devs or other players, you're undermining yourself. Those reading can't help but doubt the reasons you are posting.
    I don't really agree with the notion that all feedback needs to be constructive to be valuable. Sentiment is still pretty valuable on its own, and it's frequently going to be the role of the professional to contextualize customer sentiment, positive or negative.

    Getting messages from customers that are just blocks of insults and profanity isn't that uncommon if you are designing consumer grade software, and the stuff I've seen at my job is 1 million times worse worse than the types of criticisms that appear on these forums (almost all of the 'negative' posts here could very easily be characterized as constructive btw). It is hard to convey just how mild the types of negativity on these boards really are. Absolutely no developer in my company is even remotely phased by stuff way more deranged than what gets posted here, and I seriously seriously doubt anyone in CBU3 really feels upset about the content of these forums. The notion of a developer in a corporate setting ignoring feedback because it hurts their feelings is legitimately beyond absurd.

    CBU3's handling of customer feedback is worthy of criticism. FWIW, they aren't really listening to JP that much either, as parts of the JP community have also been pretty vocal about a lot of the exact same grievances players in NA have. When customers in two fairly separate regions with a major language barrier both have the same exact complaints about certain systems, it really tends to say something.
    (14)

  8. #98
    Player
    Xeronia's Avatar
    Join Date
    Jun 2016
    Posts
    314
    Character
    Xeronia Alden
    World
    Exodus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    They way I see it, as the ones who are most negative are those that have invested a ton of time in the game and the game just cannot release content fast enough for them anymore as they've already did most, if not all, things that can be done. Yet they're too addicted to take a break and stamp their feet because the game isn't releasing at a pace that they want. Meanwhile, most players don't have that problem as very few players have thoroughly beaten the game at that state.
    And is it wrong to ask for rewarding content that would keep people around a bit longer? I did Eureka Orthos in a duo and rather enjoyed it, but I had to do it in a duo because of no one doing it unlike PotD or HoH prior which I easily got into well after their releases. If I had a guess this is due to initial difficulty and exp just not being high enough to be worth using to level jobs are the main issues. You can see a very similar issue with how quickly Variant and Criterion die due to yet again lack of good rewards. If anything it seems very counter-intuitive to me to have such short term content in a game that seems to be priding itself on the idea "Take a break whenever you want! This will all still be doable when you get back!" and yet we have content that dies so quickly after introduction. I feel as previously stated PoTD, HoH, Eureka, and Bozja, and even Diadem and it's several iterations never ran into these issues that hard. Honestly the reward structure for a lot of EW content needs to be re-evaluated and I hope given a lot of it is returning in Dawntrial it is being looked at.
    (9)

  9. #99
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Negative? i rather call myself positive with all the facts.
    I think XIV can be greater. So much more.

    I also like it for what it is, if not my money would not be here.

    But there are glaring shortcomings in several areas, systems, and services - Including the quality, quantity and frecuency of interaction between the developing team and the playerbase. Or rather, the forums themselves.
    Remember that the forums were the main line of feedback during the transition into ARR. But after it that line was completely cut, they just wanted market oriented feedback on the west and that was it, the focus has been always been on the japanese community. And thats a huge red flag.

    The game is lacking, the content is slim this expansion. The lack of resources, and people probably, working on XIV is showing.
    Dawntrailer has the chance to introduce core changes to the formulaic ten year old design, but it seems it's gonna be the retirement expansion instead of the vacation one.

    BU3 should dedicate their entire workforce to XIV. Not other proyects.
    SE is having one of their worse times with one complete comercial failure (didn't read the west well once more... zero connection with reality) Forsaken and XVI has not meet the expectatives of the company (when has anything really... Is there enough for SE?)

    Endwalker clearly suffered cuts for the production of XVI.

    I know most of the white knights in these forums really enjoy the MSQ or whatever niche/high end content, and all the best for you.
    But calling every piece of criticism, commentary against design, implementation, communication as bad, lacking, etc just as "hate" and "trolling" is alike to live in a bubble.

    XIV right now is lacking content, and most of it's progression/rewards don't even make sense with the kind of design philosophy behind the proyect. If i were to compare XIV now to the famous Yoshi-P .ppt at the GDC not much would match...
    A game with for example very short lived relevant content, and timed exclusive non-returning rewards also preaches itself on being a "take a break when needed" game?

    Is things like that which even main streamers of the game playing at the very high end have been calling out.
    For example the fact that gearing in this game works as if player characters were single class instead of omni-classes. You gear one "main class" and then the struggle goes up and up. Which doesn't make sense as everything from encouter design to high end mechanics revolves arround the idea of players knowing what other roles can do or how they work.
    One the main reasons why static groups fail and splinter even after a sucessful tier is that comes a time to re-gear other classes... Gearing is not good.

    The sorry lack of a Field Operation this expansion.

    The uninspired Deep Dungeon.

    The unrewarding Criterion/Variants.

    All disconected from the process of gearing/progressing characters, either veritcally or horizontally.

    And lastly that, the lack horizontality - Or why Eureka and Bozja were interesting.


    Yeah, there is plenty to talk about FFXIV.
    (14)
    Last edited by Alexandre_Noireau; 08-19-2023 at 03:08 AM.

  10. #100
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Xeronia View Post
    And is it wrong to ask for rewarding content that would keep people around a bit longer? I did Eureka Orthos in a duo and rather enjoyed it, but I had to do it in a duo because of no one doing it unlike PotD or HoH prior which I easily got into well after their releases. If I had a guess this is due to initial difficulty and exp just not being high enough to be worth using to level jobs are the main issues. You can see a very similar issue with how quickly Variant and Criterion die due to yet again lack of good rewards. If anything it seems very counter-intuitive to me to have such short term content in a game that seems to be priding itself on the idea "Take a break whenever you want! This will all still be doable when you get back!" and yet we have content that dies so quickly after introduction. I feel as previously stated PoTD, HoH, Eureka, and Bozja, and even Diadem and it's several iterations never ran into these issues that hard. Honestly the reward structure for a lot of EW content needs to be re-evaluated and I hope given a lot of it is returning in Dawntrial it is being looked at.
    I mean, they are doing that. Just not at a pace certain players want. They've been gaining players and most players aren't hitting that wall as they aren't playing FF14 hardcore.
    (1)

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