When you jump your butt should wiggle a bit.
That's it
When you jump your butt should wiggle a bit.
That's it
What does Blizzard pay for this kind of work, anyhow? Are they hiring?
We don't have butts in the first place. First, we need a butt slider in order to then have butt jiggle physics.
Or just make the 2B bottoms the default butt for all characters. Which I hope the gods that that becomes a reality sometime after the graphical update. Because the 2B bottoms really fill out your character's lower half when wearing certain outfits.
Child, you've been fooled, it's not even the same as 2B's in Automata. It's mostly lowered, slightly pushed out and the legs are squeezed in to complete the illusion.
Last edited by MsQi; 08-17-2023 at 05:46 PM.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Sliders are better. Even if players only take 1 configuration, the coding behind it makes it usable on npcs.We don't have butts in the first place. First, we need a butt slider in order to then have butt jiggle physics.
Or just make the 2B bottoms the default butt for all characters. Which I hope the gods that that becomes a reality sometime after the graphical update. Because the 2B bottoms really fill out your character's lower half when wearing certain outfits.
You can even take it further by restricting player values to be within a certain range. The code might be 0-255 where players only can select a limited range (they see 0-100, which then is mapped to 0-200, allowing the devs to always exceed players). Especialy for breast sliders this is a good way to ensure that the player would still fall in a middle range (as you can be sure 90% takes the max value).
A fixed value, or a few very static options only works when you cant realy make things work using a slider, or because coding wise you cant make it easily scale. But the ass is often similar to breasts in code as both are effectively on an 'inflate' basis in modeling. The only conflict area i can imagine is that all the pants models might need adjusting then. But for a very glam oriented game, these details surely matter.
Then I shall live within the dream, for what is a dream but a glorious illusion!
A couple of years ago, I think Yoshi-P mentioned how adding a butt slider would stretch out the texture on bottom clothing. And if they would have to adjust all the bottom glamour to properly fit the butt sliders many forms, then at least for awhile, just like how the Hrothgar and Viera races are slowly getting old and new hairstyles overtime. We might see a similar case with a butt slider being implemented and all older gear needing to be adjusted. So it may take a couple of years, but the wait would be worth it, considering how many outfits our current pancake arses ruin with being so flat and skinny.Sliders are better. Even if players only take 1 configuration, the coding behind it makes it usable on npcs.
You can even take it further by restricting player values to be within a certain range. The code might be 0-255 where players only can select a limited range (they see 0-100, which then is mapped to 0-200, allowing the devs to always exceed players). Especialy for breast sliders this is a good way to ensure that the player would still fall in a middle range (as you can be sure 90% takes the max value).
A fixed value, or a few very static options only works when you cant realy make things work using a slider, or because coding wise you cant make it easily scale. But the ass is often similar to breasts in code as both are effectively on an 'inflate' basis in modeling. The only conflict area i can imagine is that all the pants models might need adjusting then. But for a very glam oriented game, these details surely matter.
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