Quote Originally Posted by SquishyPlushie View Post
End game ilvl pushing in both titles is timegate FOMO based.
Weekly Loot Lockouts + Weekly Currency Caps + No makeups for said lockouts and caps = It is now not worth it.
I genuinely don't get this one as a problem. There's no FOMO in FFXIV on ilvl because as soon as the next raid gets released, new crafted gear that's a higher ilvl than the previous Savage gear is released. No one has to worry about being far behind except those trying to do Ultimate when it's first released and those players are rarely going to be coming out of nowhere to do it.







Quote Originally Posted by SquishyPlushie View Post
Needing to DC travel off Dynamis just to prog timegate pandaemonium progression made it an even easier choice to ignore acting like timegate loot content exists.
If players would stopped travelling off Dynamis to get parties for content (unless part of a multi-DC static), they would find a larger end game population than was on the data center when it opened 10 months ago. I don't have a problem getting PFs to fill in a reasonable amount of time when I list one on Dynamis because there are players that would rather be doing content on Dynamis.

You're going to have a hard time staying happy in a MMMORPG if all you think about is how fast you can get the best gear and you find hard time gates more annoying than the RNG loot systems other games like ARPGs use. They might shower you with gear so you feel like you're making progress but if you track when you play, you'll realize that endgame gearing is going just as slow if not slower with the RNG systems than with the time gating.