Quote Originally Posted by Renathras View Post
Why?

Why shouldn't someone who's been playing from 3.1 have something they can say they got that is no longer obtainable?
Mostly because:

Personal Collecting.
Game is not real life. There is really no reason to have rewards "go away" like at all.

Those rewards do not get value for being limited or exclusive, if anything, that devaluates them.

Like the PvP mounts which are right now on accounts with: Cheaters, people that purchased accounts, abandoned/banned accounts, etc.
Even if you acertain (cannot prove) you got your through legitimate effort (which DO give value to something) still you share you reward with several of the above. Thus your reward is actually being devaluated by a badly design reward system.

If those mounts were still aviable to top rankers of PvP, it would be more common? maybe, but it's value would come from actual, constant, competitiveness.

Even more, im all for a Special Reward sections, where those kind of rewards land, but only unlock if you manage to get, and then stay, in a certain ranked position. That again would break the "one time only" but would make it so, the only way to have those rewards, is by being, right now, actually top in the competition. At the end of every season the games check your position, if you 101. The Special Rewards greyout till you score 100 top again.

But the reward would be there.
For you to even have a chance to fight for it.

And being extremely honest, there is no "achievement" that a player cannot truly mod into their game, even if it's for something as banal as taking a screenshot.
Then seasonal and cross events should be recurrent, all players should have the chance to go through previous years events and even more, go IN ORDER, maybe that way events once more become exciting moments on the seasons and not... Whatever is what we are getting now.

They once had actual plotlines, interesting events.

There is really no reason to limit the rewards on the game like this, unless you want to insert FOMO.

Which is terribly contradictory with the "philosophical stance" on a game supposedly designed for you to "just take breaks and play something else." There is a lot someone can lose by doing this.