I think they're going to end up being on a rotation. There is very little point in making anything past ShB into Unreal, at least for now. This should mean that the older ones will be back at some point.And yet, I cannot participate in those that have come and gone. The experience is lost to me.
Don't get me wrong, I get it. They're tuned in such a way that keeping them through skill/potency/stat changes and so forth would defeat the whole purpose.
But it remains an entire system I can't participate in unless I rush myself faster than I care for.
(the adjacent Wondrous Tails as well, to a much lesser extent. Unless you're at endgame, you get 60-capped duties with appropriately lesser rewards)
I wouldn't be so sure about that. Unreal Trials change with the same rate as we get new Extreme trials. They skipped a few from A Realm Reborn and Heavensward in favour of more popular ones but it is extremely unlikely they will loop back to bring back previous Unreal Trials, especially since some of them were Lv80 at the time. With Dawntrail I at most expect Nidhogg Unreal as the first one and after that they will probably move onto Stormblood Unreals, likely Susanoo and Shinryu early on, then the four lords and Tsukuyomi after.
Yes, i also do not like the FOMO mentality in FF14. And yes, those are cosmetic items or emotes and do not affect the gameplay. But it would be still good to get them ingame. Sometimes you create an alt on a different DC and some things are not accessible because you created the alt too late. -.-
Cheers
Its not even just the case for unreals. A new dungeon and trial are significantly harder the first few days since players dont know the mechanics yet and die faster. This is also a sort of experience that is unique to newly released content, and very quickly turning into the state of becoming trivialy easy. Even that can already cause FOMO. And even extremes suffer here, since the moment players are better geared, the difficulty drops massively.I wouldn't be so sure about that. Unreal Trials change with the same rate as we get new Extreme trials. They skipped a few from A Realm Reborn and Heavensward in favour of more popular ones but it is extremely unlikely they will loop back to bring back previous Unreal Trials, especially since some of them were Lv80 at the time. With Dawntrail I at most expect Nidhogg Unreal as the first one and after that they will probably move onto Stormblood Unreals, likely Susanoo and Shinryu early on, then the four lords and Tsukuyomi after.
Just like the gathering and crafting of the newest gear and potentialy getting lots of gil out of it. Its a thrill for crafters to try to maximize the gains. Until most crafters have adjusted and things become extremely easy and botted in such way competition is near useless.
There are plenty of FOMO effects in games. And to me FF handles it quite generous by making most things doable, and otherwise obtainable by money. The only big restriction is the speed at which you can obtain certain ilvl gear, where ilvl is part of the restriction. Timegated tomestones hinder a lot here as it makes more casual players unable to catch up regardless of their skill. And not to forget, those tomestones also cost time to obtain. Time is a limited resource you cant circumvent!
But at the same time, thats also content ment for active subscribers, and there is an expectation of players to be active enough to even go for that. Just look at the lvl 80 trials and you will notice rarely anyone even playing that in sync (let alone minimum ilvl). Its not interesting content anymore. And if you barely take effort to gear up, who says you will take enough effort to beat? Investing time is the easiest measurement they can take, and if you realy want to go for it, one you must do.
Its like asking to play in a higher end sportsteam but never showing up on practice days or other related events. No matter how good you are then, you arent showing any interest (and if you well exceed their skill, that tier they play at isnt going to be the one you were aiming for).
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