Just to elaborate in greater detail for anyone wondering about Unreal Trials, you need:
- a job at current expansion cap (currently: Lv90)
- Lv90-ish start of expansion gear (you get synced down to about that item level but you don't want to be below that)
- Faux Hollows unlocked which is a short questline in Idyllshire
Then it is a matter of either using guides + standard practice or organizing a group for blind practice (your choice).
If you ever missed out on specific ones, every fight at min iLv sync from their respective expansion is basically that.
I wouldn't be so sure about that. Unreal Trials change with the same rate as we get new Extreme trials. They skipped a few from A Realm Reborn and Heavensward in favour of more popular ones but it is extremely unlikely they will loop back to bring back previous Unreal Trials, especially since some of them were Lv80 at the time. With Dawntrail I at most expect Nidhogg Unreal as the first one and after that they will probably move onto Stormblood Unreals, likely Susanoo and Shinryu early on, then the four lords and Tsukuyomi after.
Yes, i also do not like the FOMO mentality in FF14. And yes, those are cosmetic items or emotes and do not affect the gameplay. But it would be still good to get them ingame. Sometimes you create an alt on a different DC and some things are not accessible because you created the alt too late. -.-
Cheers
Yeah it's "weird" that seasonal events don't give you the opportunity to get older seasonal items from past seasonal events of the same kind. It would've been nice if the moonfire faire event had had all of the vendors from previous moonfires, for example. In this way, seasonal events would age like wine, getting better every year by offering more. But alas, to get those items you missed, you'll need to wait a year and then buy it in the cash shop. This is just one way that the game was made worse in order to promote the cash shop.
"Make a bad system so you can sell people solutions" is a standard tactic seen in free to play games, but one would not hope to see it in a game that is simultaneously buy to play/pay for expansions/monthly sub. Once you see it, you can't stop seeing it either. For example, if you want to list an item on the marketboard, people can only buy that full amount. They can't select an exact amount and then buy from a stack of 99. This means you'll probably want to list your bulk sales in numerous slightly smaller chunks, since most people wouldn't buy a full 99 stack of something expensive. But your retainer can only hold so many items at once, and now you just filled him with your divvied up 99 stack! Forget the fact that most games with a marketboard simply let you list as much as you want without a middleman, or let you just drop a 99 stack on the board and then players can buy 6 or 7 from that stack. We need the retainer here, and we need him to be as restrictive as possible. Why? So he can fill up, and you can feel pressured to buy another retainer. "Force a nonsensical problem, sell the solution." You'd expect to see this sort of thing in Maplestory or BDO but it's here too. I could do this all day. You're at the aesthitician getting your hair done, but oh! This new color doesn't match your eyes. Surely he can change your eyes, right? It's like putting in contacts. Oh, wait, nope. Sorry. For some arbitrary reason, this minor 10 pixel sized change will cost you 10 dollars in the cash shop via fantasia. And if you realize you don't actually like the way you look once you're out and want to revert back? That'll be another 10 dollars. On and on with this. The leveling process for most jobs is a mind numbing slog with a boring start, and maybe this would get fixed, but if leveling were quicker or more engaging then how could they sell you skips. Post-ARR is a known slog, 87 shitty fetch quests in a row, that puts off thousands of new players every year, but if it were ever truly condensed or summarized to address this issue in a meaningful way then how would they sell skips into heavensward?
I put "weird" in quotes at the start because I was being facetious; it's not weird at all. It's completely normal for the kind of company that controls this game. Square Enix is like EA, but Japanese. People just turn a blind eye to all the crap because Yoshi is a good spokesman and a nice dude, but SE loves quadruple-dipping in the XIV community. "You're telling me these people will buy the base game, buy any new expansions we put out, pay a sub, AND buy from our cash shop? Holy moly." Even the most egregious free to play games with the nastiest cash shops blush at this because they'll usually offer the product for free to get people into the cash shop, but Square's out here selling you the base product and letting you stay only if you pay monthly, and on top of that there's a cash shop with items in there going for like 35 dollars and stuff. Nexon and Pearl Abyss out here WISHING they had their players on lock this hard. You can't even bring this up without players coming out to defend all this, and their arguments will sound like the kind of copium you hear on f2p game forums. "It's pay for convenience!" tier arguments. Okay cool, I expect that in a f2p title but do you really want that shit in a game that's b2p/sub??? You get the game you deserve I guess.
For seasonal events even ff11 let you purchase previous year's event items off an npc. I'm surprised they didn't do that in ff14 but with the cash shop it doesn't surprise me they stick seasonal event items into mogstation after a year.
Its not even just the case for unreals. A new dungeon and trial are significantly harder the first few days since players dont know the mechanics yet and die faster. This is also a sort of experience that is unique to newly released content, and very quickly turning into the state of becoming trivialy easy. Even that can already cause FOMO. And even extremes suffer here, since the moment players are better geared, the difficulty drops massively.
Just like the gathering and crafting of the newest gear and potentialy getting lots of gil out of it. Its a thrill for crafters to try to maximize the gains. Until most crafters have adjusted and things become extremely easy and botted in such way competition is near useless.
There are plenty of FOMO effects in games. And to me FF handles it quite generous by making most things doable, and otherwise obtainable by money. The only big restriction is the speed at which you can obtain certain ilvl gear, where ilvl is part of the restriction. Timegated tomestones hinder a lot here as it makes more casual players unable to catch up regardless of their skill. And not to forget, those tomestones also cost time to obtain. Time is a limited resource you cant circumvent!
But at the same time, thats also content ment for active subscribers, and there is an expectation of players to be active enough to even go for that. Just look at the lvl 80 trials and you will notice rarely anyone even playing that in sync (let alone minimum ilvl). Its not interesting content anymore. And if you barely take effort to gear up, who says you will take enough effort to beat? Investing time is the easiest measurement they can take, and if you realy want to go for it, one you must do.
Its like asking to play in a higher end sportsteam but never showing up on practice days or other related events. No matter how good you are then, you arent showing any interest (and if you well exceed their skill, that tier they play at isnt going to be the one you were aiming for).
Tbh a system added to the game to let you revisit old events, earn some form of completion token and exchange for the old items wouldn't be something I'd be mad at. It would allow for people to get items without needing to wait a year to open their wallet for them. Would solve all the issues too: people who want to rush events can still do so while others who don't could just do it at a later point. I've never understood the idea of locking past event items to real money tbh. LOTRO has a shop for all their events where you can purchase old items with event currency, so if you have no interest in current rewards you can farm out old ones.
Genuinely just comes off like greed to me when a f2p/sub optional game can push out dozens of new rewards for free each event and not lock them behind a pay wall. Meanwhile we get a 10m event and 1 or 2 items that half the time someone can't use.
Last edited by LianaThorne; 08-17-2023 at 10:25 PM.
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