I think this term came about because the person who came up with it was from WoW, which had moved away from a basic part of an RPG which is the story, because the story was delivered in textwalls and ignored by everyone and the lore books cost money to buy in order to know what was going on.
The MSQ does, such as In From The Cold or the Ronkan Temple and aligning the owls. After that, not really except maybe jump puzzles and high-end content but obviously most people just watch a guide for high-end content so there's nothing for them to figure out.Does the gameplay contain puzzles? No.
We used to be supposed to figure out normal dungeon bosses and wipe a few times if needed so that we look at status effects, but the new direction is that they are to be obvious enough to get right on the first try.
Mayyybe Zero. Everyone else just doing it 'cause scion.Do party members have their own motivations and conflicts? No.



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