Quote Originally Posted by Rithy255 View Post
LB system should be reworked

I'd honestly prefer we had a similar LB system to PVP where they're unique to the job and one person using limit break doesn't spend all the LBs, Only issue really is that a lot of old fights tack on Tank or Healer LBs to be used at a certain time, which honestly isn't all too great design wise.
They could just attach the PvP LB system into the job gauge for PvE as a personal LB1 and LB2. Compared to other jobs, our job gauge is as underdeveloped as it gets with no actual useful updates. The only "updates" to the gauge were long overdue QoL. We had to fight to get DPS neutral skills like Afflatus Misery and to a lesser extent, Toxikon, but even then those skills aren't really that much of a gamechanger. Afflatus Misery only made the gauge viable and Toxikon really doesn't give much of an advantage since it can't be generated normally. The whole development of the gauge could be summarized to nothing substantial other than some low cooldown healing skills that doesn't interact with your toolkit at all.