(old post)
Quote Originally Posted by VictorSpoils View Post
At the very least, Healer LB1/2 should have a healing percentage buff (25/60 to 40/70) and restore MP by the same amount. LB3 should also restore MP to living party members (it's almost better to die and get revived). The regen/barrier ideas for LB1/2 are nice, potentially working differently with different healers. Allowing them to revive party members would help in giving them more use, and likely wouldn't incentivize raid mechanics as you're limited on uses and still have to deal with enrages, but it would still be hard to balance. They wouldn't be as powerful if they revived people with Brink of Death/Weakness, but that could lead to griefing in Alliance Raids.
So, from most feasible to least:
  • LB1/2 get a percentage buff (e.g. 25/60 to 40/70)
  • LBs gain a regen/barrier
  • LBs remove curable status ailments
  • LBs restore MP to living party members
  • LB1/2 raise and add a layer of Brink of Death/Weakness
  • LB1/2 raise without adding a layer of Brink of Death/Weakness