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  1. #1
    Player
    Athael_Elluvien's Avatar
    Join Date
    Oct 2021
    Posts
    16
    Character
    Athael Elluvien
    World
    Cerberus
    Main Class
    Bard Lv 50

    I don't think the XP limits for duty finder are a good idea (let me explain!)

    This topic has been answered by the Community and the problem was explained, solved and became irrelevant. If you feel like reading through it, feel free to do so

    As a returner due to the 14-day gametime action, I have started yesterday getting back into FF14 after I had to stop playing 1,5 years ago due to Extern-Drive-Issues with the game, preventing me from playing the game without it crashing every 4-5 minutes.

    I gave the game another shot on my new PC. Gladly it works perfectly fine and I am not experiencing any issues with it in performance.

    HOWEVER... Since I am returning to the game and have basically lost A LOT of my muscle memory regarding the Jobs, I have to re-learn the game since 2 days to some degree. As result, I am currently leveling my alternate Job (Dragoon) instead of using my former main Job (Redmage), since I have a much better time with the melee action instead of the casting classes.

    My gear for my lvl 58 Dragoon is at somewhere 124 item level (way too low for lvl 58 areas), I have a hard time to level up and do quests with that Job in the open world.

    Now, the most logical solution would be to level up and get better gear, right? Here is the thing...
    1. I have already lvl 60 Gear for 250 ilvl in my armory chest.
    2. I can't equip it til I am lvl 60 with the specific Job
    3. To level up, I should play the game and do stuff like dungeons (etc)
    4. I can't level Dragoon while playing Redmage, so I am forced to play my lower level Job
    5. But I can't level up because there are huge diminishing returns for XP in the Duty Finder, making it impossible to level in activities appropriate for my character level

    What I am trying to say is, the feature (that others told me exist to discourage grinding and burning yourself out), is actively preventing me from making meaningful progress in activities that I could play without much difficulty due to my outdated gear. Ultimatively forcing me to either wait for the daily bonuses til I reach lvl 60 or having to go into lower level areas where I get less XP and even less stuff that could help me from the item level.

    In World of Warcraft, I can just spam dungeons all the time to level up my character. And while I can understand that people MAY OR MAY NOT like that type of leveling, you can do that there.

    But in FF14, the game has active counters in place to prevent you from grinding to protect yourself from burnout, making it impossible to make progress in a single day or 2 in a meaningful way you have chosen to play for fun yourself.

    I have to work a lot and if I have to wait every day to get 0,5-1 level done per day, that's not really encouraging for me to keep playing the game, especially considering the entire idea of the 14-day gametime thing is to make players return to the game and become potential subs for the future.

    For me personally it feels like the game wants me to play and level up but doesn't let me level up while playing in the way I want.

    P.S: I won't read responses here.
    (0)
    Last edited by Athael_Elluvien; 08-17-2023 at 05:26 AM. Reason: Problem was solved by Community via Advice.

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    What? Nothing is stopping you from going into a leveling dungeon multiple times a day.
    The roulette bonus once a day is a little treat, but you can still get very nice exp from going into a leveling dungeon, generally the highest one you can enter that isn't a level cap dungeon will net you the most exp.
    (10)

    http://king.canadane.com

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Athael_Elluvien View Post
    P.S: I won't read responses here.
    So what was the point of making the thread?
    (10)

  4. #4
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    268
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hasrat View Post
    So what was the point of making the thread?
    I wish I saw this before reading the entire post, give me that minute of my life back OP
    (4)

  5. #5
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,937
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Canadane View Post
    What? Nothing is stopping you from going into a leveling dungeon multiple times a day.
    The roulette bonus once a day is a little treat, but you can still get very nice exp from going into a leveling dungeon, generally the highest one you can enter that isn't a level cap dungeon will net you the most exp.
    Right? Im reading this, and im thinking... aside from using up daily roulette bonuses(or i guess leve allowances and tribal quests) and potentially running out of rested exp, no system in the game is acting the way OP describes. I know i have on occasion run out of patience for re-running the same few dungeons over and over and slowed my leveling accordingly(ie took a break), but that ISNT the same thing.
    (2)

  6. #6
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    So... he heard about the limit (200 dungeons in a day) and got it confused for being able to do each roulette only once per day before not getting the bonus, came here to complain, and does not want to hear solutions?

    I mean, sure, you can want your emotions verified, and yes, if things worked like he thought they did, that would be a good reason to be upset... but this is just... strange behavior.
    (1)

  7. #7
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    On the off chance that you actually read this, whoever told you that the roulette system was put in place to save players from over grinding was mistaken or somehow confusing it with a 1.0 FFXIV system that actually reduced your exp gain (think reverse rested exp). Exp limiting systems no longer exist and haven't since 2011. Roulettes are there to encourage high level players to run content beneath their level once a day to help lower level duties fill up; new players could not progress through the story otherwise.

    If your goal is exp, just queue up for the closest odd-level dungeon to your level after leveling roulette is complete for the day. At 58, that'll be level 57, 'The Vault'. This will award you with plenty of exp for your level and should only take around 3 to 4 runs from 57 to reach 59, the next dungeon's level range. Dungeons award all their exp on the endboss nowadays, so if you have food for the +3% or a Free Company/Heat of battle scroll, make sure it's on by the time you beat it.

    You may be slightly undergeared for it at i124 because it's tuned for players around i136, but you can still queue and it'd be no trouble for a WoW vet to handle, especially playing a DPS role. This will also quickly fix itself as the dungeon offers plenty of i142 maiming and slaying gear a DRG can use scattered in chests throughout, and, as with every leveling dungeon, you're guaranteed to get 1 piece of gear good for your current job that you don't already possess when your complete it.

    Outside of dungeons you can do FATEs in a zone like The Churning Mists as you wait for the next pop. Dungeons and FATEs offer limitless, simple battle grinding exp and have been among the fastest ways to level since 2013.

    Just in case you haven't unlocked The Vault, which I don't think is the case but I'm not familiar with how gear works for a player leveling today vs then:
    Now, you may be between patches 2.0 and 3.0 in your MSQ progress in which case you may not have this dungeon unlocked yet. All MSQ from 2.x until 3.0 was devised for a time when the level cap was 50 and thus doesn't award much exp. This can make it feel like you've hit a wall in your progress leveling, but this is a fundamental difference between WoW and FFXIV. In FFXIV, MSQ progress (and sidequests that appear along the way) is what unlocks more content, not your level. You could be a 90 DRG and unable to participate in 'endgame' if you didn't get your MSQ done to 90 as well. So, try to gauge your progress with the MSQ instead of your exp bar, the levels are largely meaningless if your goal is to get to big fancy bosses, dungeons and raids.

    This can be a pretty big shift from WoW, but most ex or both WoW players of FFXIV will attest that the story doesn't waste your time too much, especially as it ramps up towards the end of 2.5, so hopefully you'll find it engaging. The rest of the game is a lot of talking to skip through otherwise.
    (4)
    Last edited by Post; 08-17-2023 at 03:58 AM.

  8. #8
    Player
    Athael_Elluvien's Avatar
    Join Date
    Oct 2021
    Posts
    16
    Character
    Athael Elluvien
    World
    Cerberus
    Main Class
    Bard Lv 50
    Quote Originally Posted by Post View Post
    On the off chance that you actually read this, whoever told you that the roulette system was put in place to save players from over grinding was mistaken or somehow confusing it with a 1.0 FFXIV system that actually reduced your exp gain (think reverse rested exp). Exp limiting systems no longer exist and haven't since 2011. Roulettes are there to encourage high level players to run content beneath their level once a day to help lower level duties fill up; new players could not progress through the story otherwise.

    ... (Shortening because character limits!)

    This can be a pretty big shift from WoW, but most ex or both WoW players of FFXIV will attest that the story doesn't waste your time too much, especially as it ramps up towards the end of 2.5, so hopefully you'll find it engaging. The rest of the game is a lot of talking to skip through otherwise.[/HB]
    I actually found the time to read through the responses and therefore have to break my "P.S." point.

    It seems what that person told me was outright false. However, thanks for the advice and will look into it by time. What my original frustration was about (in case people weren't able to read in-between the lines) how slow leveling feels overall in Dungeons from a visual point of view. Maybe it's because I am used to different XP bars (WoWs visuals for XP bars are separated in brackets, not a straight line like FF14 has), so it is easier to read out progress in other games for me than in FF14. But that's a me-issue.

    Anyways, I will mark the thread as solved via an edit.
    (3)

  9. #9
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Athael_Elluvien View Post
    I actually found the time to read through the responses and therefore have to break my "P.S." point.

    It seems what that person told me was outright false. However, thanks for the advice and will look into it by time. What my original frustration was about (in case people weren't able to read in-between the lines) how slow leveling feels overall in Dungeons from a visual point of view. Maybe it's because I am used to different XP bars (WoWs visuals for XP bars are separated in brackets, not a straight line like FF14 has), so it is easier to read out progress in other games for me than in FF14. But that's a me-issue.

    Anyways, I will mark the thread as solved via an edit.
    Yhaknow, I'm going to have to let my view shift and like you.
    I understand being upset, and I did say as much, but you managed to sort through, it, take in new information, and actually go forward in the right direction... and that's cool. That's the kind of things I view in the best of people.

    In other words, good on you, and well done.
    (0)

  10. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Athael_Elluvien View Post
    I actually found the time to read through the responses and therefore have to break my "P.S." point.

    It seems what that person told me was outright false. However, thanks for the advice and will look into it by time. What my original frustration was about (in case people weren't able to read in-between the lines) how slow leveling feels overall in Dungeons from a visual point of view. Maybe it's because I am used to different XP bars (WoWs visuals for XP bars are separated in brackets, not a straight line like FF14 has), so it is easier to read out progress in other games for me than in FF14. But that's a me-issue.

    Anyways, I will mark the thread as solved via an edit.
    You could try going into HUD Layout and either increasing the size of the XP bar or moving its location on the screen (or both). The customization available in FFXIV's default HUD is much better than WoW's default (though of course not as good as you could get with WoW add-ons).
    (0)

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