And Cyberpunk also got 87 despite it being a disaster. Only games over 90 can even be plausibly considered as universally successful.
Nier Automata is not. There are many issues with that game.
You were right in your first paragraph, but this is a pretty bad take.Excuses. PS5 obviously doesn't have PS4 or combined PS4-PC-Xbox numbers, but neither did PS1, 2 or 3 when their first final fantasy games came out and still sold as well or better than the company expected.
...
And before you go "but muh economy crisis/muh lower buying power", even PS5's current price in the current economy doesn't hold a candle to how overpriced PS3 was.
I didn't buy FF7:R. Know why? PS5 exclusivity and I don't have a PS5.
I didn't buy FF16. Know why? PS5 exclusivity and I don't have a PS5.
See a pattern?
I DID eventually get FF7:R when it came to PC, but mostly because I REALLY needed a diversion from irl around that time and I've long loved the series and world and was invested in it. I have no such ties to 16. I watched a Let's Play and will probably never buy it. I got FF15 on X-Box because I had an X-Box at the time. I got FF13 on an X-Box because I had an X-Box at the time.
SE is going to start losing a lot of money with those PS5 exclusives, and fast. But it's not an excuse. It's a valid comparison.
Even going back a ways, the PS1 was super cheap by the time FF8 and especially FF9 came out. The PS2 had done down in price by the time of FF11 and FF12. A lot of sales counts for them also include literal decades and often ports and remakes into the figures as well. A brand new game exclusive to a single console that had supply chain shortages, is around 2-3x as expensive as its competitors, in a world where many gamers have switched over completely to PC gaming and where the home country of the game release has it as the least owned and least played console? Yeah, that's not an excuse, that's entirely relevant.
And...X, sure, but 12 and 13? lol, no. Those weren't selling systems. FF7, 8, and X have that distinction, but the others likely do not. Not to the level you make it out. I got a PS2 for Kingdom Hearts, not FF12 or FF13, rofl. And know what system I played FF13 on? X-Box. For exactly the reason you mentioned - how overpriced PS3 was.
Let it be known forevermore and throughout the land!
TheNight/Kiros/Titanmen/altarmy has declared that EW (and ShB) are considered universally successful as EW got over 90. ShB he might still wiggle out of since it wasn't "over 90", but EW at 92 is clearly "over 90", and thus "plausibly considered as universally successful".
TheNight has spoken!
This is goldLet it be known forevermore and throughout the land!
TheNight/Kiros/Titanmen/altarmy has declared that EW (and ShB) are considered universally successful as EW got over 90. ShB he might still wiggle out of since it wasn't "over 90", but EW at 92 is clearly "over 90", and thus "plausibly considered as universally successful".
TheNight has spoken!
Not to speak for you personally, but keep in mind FF7 wasn't just a game, it was a huge jump in technology, visuals, and presentation. The polygonal characters, CG cinematics, and pre-rendered backgrounds blew people away at the time and were so iconic, they influenced basically every major RPG made for the next 5 or so years after it, and probably at least influenced games for a further decade.
It'd be kind of like comparing how many people watched "Solo: A Star Wars Story" to the amount that watched "A New Hope", or even "Return of the Jedi". Comparing something so groundbreaking (and lacking in direct competition) that it influenced all of pop culture and fans of the genera - and even somewhat related ones - for several generations...to something that was not? No matter how good 16 is, you can't make a jump in modern graphics on par with the jump between FF6 and FF7. For all that we laud graphics, FF14 1.0 was made 13 years ago and had graphics on par with modern releases (the one thing 1.0 is praised for somewhat consistently is its visuals...which were just so good at the time, most hardware couldn't RUN IT). The point being, "modern" graphics aren't really that different than graphics were a decade ago. Even the FF7:R jump from PS4 to PS5 graphics isn't as big as the SNES to PS1 jump of FF6 to FF7. And what's more, FF7:R already did it, so FF16 can't make the "jump" that its older brother already made first a year ago.
There just isn't really room for a technological jump on par with what FF7 had. FF7 and FFX both made similar jumps (in FFX's case, it was voice acting and moving out of pre-rendering and into outright polygonal worlds with fantastic fidelity a leap ahead of Banjo Kazooie or Perfect Dark, both considered pushing the prior generation's art and capabilities [doubly so since it was the N64's])
It's a pretty unfair comparison. If you want THAT comparison, the better take would be FF7:R. It made the huge tech and graphics jump, and also made what is probably a comparable gameplay jump as well, incorporating "autoattacks" (your basic button mashing attacks) vs spells/abilities (using gauge) to make a souped up, semi-live action version of FF7's menu and turn based combat system, and with a stylish flare (the echo and slow-mo when you pull up the menu).
...and FF7:R was a smashing success and probably WOULD have sold a massive amount of PS5s had there been any around to sell.
FF16 is far more like FF9 or FF13. Later arrivals that were more derivatives of what came before and didn't sell consoles so much as were bought by those who already bought them prior. But as noted, FF7:R could only sell so many consoles due to the shortages, so there's a far smaller pool of people.
And as Tsumdere said:
I also was a person who had a PS1 and PS2 (and N64 and SNES), but now do all my gaming on PC. I have an X-Box next to my computer and the TV attached to it isn't even plugged in, and the last time I tried powering on the thing (after a year of not using it) it didn't turn on. I've completely left the console market, much less the PS5 market. People like me would have bought FF7 (and 8 and 9) on PS1 and FFX (and XII) on PS2 and FFXIII on PS3 (or X-Box, which I did on X-Box). But I don't even have a (working) X-Box at this point, and won't be buying more games for it anyway even if it did work. I only buy and play games on PC at this point, with RARE exceptions for Switch or Mobile.1. Console exclusive. This objectively makes less sales than just a full release. Full stop. You're an idiot if you think otherwise.
Xbox and PC are massive portions of the market (with some saying PC is the biggest share). PC in particular is growing bigger each year due to lower entry costs and sheer amount of flexibility, so unless you can account for how many people just stopped buying consoles completely because they now have a gaming computer (like me) and then compare Playstation sales with games from 8 years ago it's pointless to do so.
So you can't look at PS1/2 sales numbers and say that FF16 should be matching those. The entire gamer landscape has shifted, PS5s are still both expensive and rare, and exclusivity like that is going to hamper sales. It's just not a tenable position to say they won't or don't.
/smooch
Love you too, buddy. But you still haven't proposed. I want a rock I can show off to the girls, not something you got out of a CrackerJack box, too! At least 3 months wage is the rule, and I know you're a moneybags with all those alts and RMT, so I'm expecting a big rock.
And glad we've cleared up that you think EW was a "universally successful" game.
Talk to you later, snookums.
Last edited by Renathras; 08-15-2023 at 06:23 PM. Reason: EDIT for length
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