I bolded a small part of your reply as one of the many reasons why we spend so much time dealing damage. There's simply nothing else to contribute meaningfully once adequate healing is satisfied 90% of time.I never get the design philosophy Where healer needs to contribute to dps check. I admit l am biased because l used to play warcraft and l also play gw2 right now. After l looked at a parse after a gw2 raid, l see a dps did like 10 times more damage than me, and my friends told me that's normal because as a support, my job is to keep people alive and maintain their offensive buffs. I feel that's how healer/support should be...
Or The game could actually just inc the dmg in it's content..
- More raid-wide DMG.
- Boss's auto atk dmg inc by 40-50+%.
- More unavoidable dmg / random damage.
- More Debuffs to dispel - mechanics that revolves around healers to solve...
/// Make healer use their full healer toolkit..
☆SCH/AST/DNC/VPR/SMN☆
We've been telling that to the dev team. Its been two expansions. If you think they'll change their mind in 7.0 you're going to be disappointed.Or The game could actually just inc the dmg in it's content..
- More raid-wide DMG.
- Boss's auto atk dmg inc by 40-50+%.
- More unavoidable dmg / random damage.
- More Debuffs to dispel - mechanics that revolves around healers to solve...
/// Make healer use their full healer toolkit..
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
I’m gonna start a drinking campaign of my ownOr The game could actually just inc the dmg in it's content..
- More raid-wide DMG.
- Boss's auto atk dmg inc by 40-50+%.
- More unavoidable dmg / random damage.
- More Debuffs to dispel - mechanics that revolves around healers to solve...
/// Make healer use their full healer toolkit..
Take a drink any time a forum user suggests a “fix” to the game that is literally just coils
Healers shouldn't have to heal? In about 60% of the roulettes I join, I'm frantically trying to keep the tank alive, and I'm lucky if I have time to DPS at all.
Honestly that either says more about you or you just have a string of really bad tanks
9 dungeons out of 10 I never have to touch a GCD heal and of those 9 5 of them I’m barely even touching an oGCD because the tank is healing themself anyway
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