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  1. #51
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Absimiliard View Post
    Easy solution:
    Leave tank personal sustain alone, decrease their group healing and mitigation
    Add cleaves and really nasty unavoidable AoE damage to more enemies
    Add reasonable but tight enrage timers to bosses

    There. Now the tank can't sustain the entire party, everybody is screwed if the DPS are bad, healers are forced to heal, and nobody gets screwed out of their enjoyment of their job.
    WAR's personal sustain is still needing a nerf. They straight up invalidate a healer in dungeons, and frankly I don't care if their sustain is fine in raids. Their raid sustain isn't the issue. Their dungeon one is.

    GNB I'll also say is an issue. I can STILL solo a boss with 2 charges of aurora and HoC. PLD at least has the drawback of needing to use MP and DRK... DRK actually could use a bit more but its... fine. RN.

    WAR's sustain needs more of a draw back than "every 40s" recast and I could argue the same with GNB. Probably make it so that HoC doesn't auto heal you if you're below half... cause yeah I have done that. It should require damage being dealt to do it.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #52
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    If people are dying and it's because the healers aren't healing, then yeah, the healers should be healing more, I agree.

    But if the healers aren't healing and everyone's still surviving, then I wouldn't say the healers are doing anything wrong per se.
    (3)

  3. #53
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ASkellington View Post
    WAR's personal sustain is still needing a nerf. They straight up invalidate a healer in dungeons, and frankly I don't care if their sustain is fine in raids. Their raid sustain isn't the issue. Their dungeon one is.

    GNB I'll also say is an issue. I can STILL solo a boss with 2 charges of aurora and HoC. PLD at least has the drawback of needing to use MP and DRK... DRK actually could use a bit more but its... fine. RN.

    WAR's sustain needs more of a draw back than "every 40s" recast and I could argue the same with GNB. Probably make it so that HoC doesn't auto heal you if you're below half... cause yeah I have done that. It should require damage being dealt to do it.
    Tanks being able to solo inconsequential bosses is a thing in most MMOs, y'know. It's completely normal. It also goes completely out the window if, as I mentioned in my prior post, enrage timers become a thing again.

    Healers need something to do besides hit their one DPS button. That much, I agree with. What they're healing doesn't have to be the tank, however. There are plenty of other people in a group the game could start directing more damage to. Heck, that's another thing common across most MMOs now. Tanks in general just tend to not need as much healing attention as the healers/DPS outside of tankbusters and specific, and it should stay that way.
    (0)
    Last edited by Absimiliard; 08-16-2023 at 01:18 AM.

  4. #54
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Absurdity View Post
    So we can finally watch Netflix during the dungeon and press a Cure 2 every 30 seconds guilt-free. Now THIS is peak gameplay.
    No, it would exacerbate the problem and force SE's hand, while also nipping that stupid healers should DPS thing in the bud. Healers DPS because they are bored, not because they want to.
    (0)

  5. #55
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,282
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    No, it would exacerbate the problem and force SE's hand, while also nipping that stupid healers should DPS thing in the bud. Healers DPS because they are bored, not because they want to.
    I think you will get mixed results. Some are so used to healers being half-dps and they really enjoy this part of them. It's kind of like in other games where some healer classes did damage in downtime.

    I personally liked more complex and challenging healing, status effect management, debuff applications and cc that other MMOs gave healer classes, but FFXIV combat just isn't that complex overall to give us more meaningful activities.
    (0)

  6. #56
    Player
    Koros's Avatar
    Join Date
    Jul 2023
    Posts
    304
    Character
    Koros Drakon
    World
    Siren
    Main Class
    Paladin Lv 99
    Quote Originally Posted by Renathras View Post
    I still remember coming to the game and not knowing that an oGCD could be used at the same time as GCDs in weaves until SB (started playing in ARR)
    holy moly what a self out
    (11)

  7. #57
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,282
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Koros View Post
    holy moly what a self out
    LOL. Seriously only takes casting them once and seeing that your other skills don't go on the GCD to realize that.
    (1)

  8. #58
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,950
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    It's kind of like in other games where some healer classes did damage in downtime.
    Like the quintessential healer, the D&D cleric, who probably spends more time hitting things with a mace than actually healing?
    (1)

  9. #59
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Absimiliard View Post
    Tanks being able to solo inconsequential bosses is a thing in most MMOs, y'know. It's completely normal. It also goes completely out the window if, as I mentioned in my prior post, enrage timers become a thing again.

    Healers need something to do besides hit their one DPS button. That much, I agree with. What they're healing doesn't have to be the tank, however. There are plenty of other people in a group the game could start directing more damage to. Heck, that's another thing common across most MMOs now. Tanks in general just tend to not need as much healing attention as the healers/DPS outside of tankbusters and specific, and it should stay that way.
    If we we limiting this discussion to tanks soloing ARR bosses, most people would likely agree that those bosses are "inconsequential" however when we're talking about endgame dungeons? No- I would disagree. Your statement regarding how this is common across 'most MMOs" is rather surprising as well- which ones are you thinking of, as this definitely isn't common to the ones I've played in the past.

    So there are a number of options , I can understand why you would prefer one over the other. Fundamentally however there should be some recognition that each role relies on each other and that one of the options on the table could increase healing requirements on tanks outside of TBs. Or it could be damage/debuffs to the party members, a little creativity from SE would be welcome (time for a new Doom maybe)
    (1)

  10. #60
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I think you will get mixed results. Some are so used to healers being half-dps and they really enjoy this part of them. It's kind of like in other games where some healer classes did damage in downtime.

    I personally liked more complex and challenging healing, status effect management, debuff applications and cc that other MMOs gave healer classes, but FFXIV combat just isn't that complex overall to give us more meaningful activities.
    It's more the norm in all the games where's I've played a healer to have DPS options- depending upon the content and the party composition , going as full heal, hybrid heal/DPS, or even full DPS could be options, with a good, geared healer DPS in one game being equivalent to about 90% of the best caster DPS.

    I personally like being able to juggle both healing and DPSing, and would find FFXIV more interesting if they threw in more status effect management and CC during combat as you say. I find that much more interesting that "dodge an AOE- dodge THIS AOE. No- THAT AOE, you lagged . " repeat the dance ad nauseum, and faster. Congratulations, you've mastered the fight.
    (2)

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