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  1. #91
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    455
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Considering the bulk of the most dps obsessed people I've met have all been healers, they really need to make the role more demanding on the healing end.
    (2)

  2. #92
    Player
    Xuled's Avatar
    Join Date
    Oct 2011
    Posts
    214
    Character
    Celica Yascaret
    World
    Famfrit
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TheNight View Post
    Actually, it did breed better players. The vocal minority pushed back and yet the game did fine. The problem was actually with the high end content being too much of a difficulty spike.

    So no, you're wrong.
    Absolutely wrong. HW almost killed this game’s raiding scene and honestly it wasn’t that difficult when compared to other MMO’s first expansion pack raids.

    This community has always had an issue with “gitting gud” and they would rather throw a fuss, complain and use this line about “the MSQ is why people play blah blah”. Irrelevant. Nobody parses MSQ. Savage and Ultimate are the real meat and taters of this game and boy, do you ever see how truly awful people are at gaming.

    Final point, for the lulz, nobody cares about MSQ difficulty and yet SE added a “very easy” which is still too hard for people (check the forums a few months back for someone struggling on the MSQ Onsal fight). LOLGCBTW
    (0)

  3. #93
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,417
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OgruMogru View Post
    Every % missing health should yield a % of damage down. Every % of overheal/shield should yield a damage buff.
    Hopefully this is sarcasm. Why make the party pay because a healer keeps their health low? That's not going to make healers who focus on dps to the detriment of their party's success (note: NOT those who balance both successfully) anymore inclined to help their parties because they aren't helping their parties in the first place.

    Not to mention the issues this will cause in harder content where it's a good idea to have healers helping with dps in the lulls when there isn't damage expected. That also happens in more casual content but it's more optional in casual content and would not effect casual content as much, but would be the difference between a clear and not a clear sometimes in harder content.
    (1)

  4. #94
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Xuled View Post
    Absolutely wrong. HW almost killed this game’s raiding scene and honestly it wasn’t that difficult when compared to other MMO’s first expansion pack raids.
    It wasn'tjust the mechanics (and people not doing them) that screwed things up in HW, it was the math (at least early on). Most of those fights were reasonable mechanically, for their time. Right out of the gate we had A3S and A4S being so hilariously overtuned because SE was still mad Bahamut Prime died so fast. Even then, those fights were okay mechanically. The numbers were just tuned way higher than what was reasonable. Those two bosses killed a lot of statics.
    (1)
    Last edited by Absimiliard; 08-17-2023 at 04:51 AM.

  5. #95
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    I love playing a HEALER. I have the most fun on new content because I get to actually heal. Once the content is learned its boring asf again. Idk why they insist on dmg being easily healed by tanks. DPS on healer should be like random DOTs thrown in or or something like sage and sch where they have something to heal for them. Could easily buff their pet heals/kard heals for them to be dps healers then buff potencies of whm and ast to off set not having that so when they do get to dps its impactful. BUTTTT well just get glare mage instead again
    (4)

  6. #96
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,950
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absimiliard View Post
    It wasn'tjust the mechanics (and people not doing them) that screwed things up in HW, it was the math (at least early on). Most of those fights were reasonable mechanically, for their time. Right out of the gate we had A3S and A4S being so hilariously overtuned because SE was still mad Bahamut Prime died so fast. Even then, those fights were okay mechanically. The numbers were just tuned way higher than what was reasonable. Those two bosses killed a lot of statics.
    That's partially also down to the playerbase at the time, you still had healers never pressing a dps spell and tanks stacking parry. Those were people that raided Coils just fine and they stepped into Gordias savage with the same attitude.

    But when you put those players into fights that actually required everyone to contribute to not hitting enrage of course they would fall flat on their faces.
    (1)

  7. #97
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,369
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xuled View Post
    Absolutely wrong. HW almost killed this game’s raiding scene and honestly it wasn’t that difficult when compared to other MMO’s first expansion pack raids.

    This community has always had an issue with “gitting gud” and they would rather throw a fuss, complain and use this line about “the MSQ is why people play blah blah”. Irrelevant. Nobody parses MSQ. Savage and Ultimate are the real meat and taters of this game and boy, do you ever see how truly awful people are at gaming.

    Final point, for the lulz, nobody cares about MSQ difficulty and yet SE added a “very easy” which is still too hard for people (check the forums a few months back for someone struggling on the MSQ Onsal fight). LOLGCBTW
    It killed the raiding scene because while HW itself wasn’t hard Gordias was mathematically impossible week 1 and A2 and A4 were just garbage fights in general
    (0)

  8. #98
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Abandon the holy trinity!
    (0)

  9. #99
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lunalepsy View Post
    Abandon the holy trinity!
    Either that or go all in on it. This weird inbetween has overstayed long enough. The devs need to take a direction and stick with it.
    (2)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  10. #100
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by angienessyo View Post
    Considering the bulk of the most dps obsessed people I've met have all been healers, they really need to make the role more demanding on the healing end.
    Yep, that's what happens when the role has zero appeal for the people who actually want to be support/healers. The only people willing to play the role are those who enjoy using a spreadsheet to map out each and every oGCD.
    (2)

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