Every % missing health should yield a % of damage down. Every % of overheal/shield should yield a damage buff.



Every % missing health should yield a % of damage down. Every % of overheal/shield should yield a damage buff.





Hopefully this is sarcasm. Why make the party pay because a healer keeps their health low? That's not going to make healers who focus on dps to the detriment of their party's success (note: NOT those who balance both successfully) anymore inclined to help their parties because they aren't helping their parties in the first place.
Not to mention the issues this will cause in harder content where it's a good idea to have healers helping with dps in the lulls when there isn't damage expected. That also happens in more casual content but it's more optional in casual content and would not effect casual content as much, but would be the difference between a clear and not a clear sometimes in harder content.
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