Quote Originally Posted by Absimiliard View Post
Tanks being able to solo inconsequential bosses is a thing in most MMOs, y'know. It's completely normal. It also goes completely out the window if, as I mentioned in my prior post, enrage timers become a thing again.

Healers need something to do besides hit their one DPS button. That much, I agree with. What they're healing doesn't have to be the tank, however. There are plenty of other people in a group the game could start directing more damage to. Heck, that's another thing common across most MMOs now. Tanks in general just tend to not need as much healing attention as the healers/DPS outside of tankbusters and specific, and it should stay that way.
Yeah no. The cure potency on Raw Intuition and Bloodwhetting for a WAR's AOE still needs to be nerfed. How I don't care as long as it doesn't go from 400 to 100. You can even halve it for additional enemies hit.

As for Tanks being able to solo bosses. Also a no. Especially Endgame. I don't care how geared they are. You shouldn't be putting out enough sustain for it when the boss is 50% plus. 25% maybe, but if a healer can die at the start of a boss battle in a dungeon and a tank can pretty much solo it without them, there is a balancing issue with their sustain that needs fix. Period.

At that point you are actively impacting my enjoyment of my role.