Quote Originally Posted by Amnmaat View Post
I know I went off from your original point, but my point is that square enix is just bland and out of ideas. If they're worried about big pulls and how making squishier tanks would stress out healers, then how about not designing dungeons with big pulls anymore? Instead, introduce new encounters in content/dungeons where you don't have to balance healers and tanks around big pulls.

PS. Yes, I know tanks and healers are designed around ultimates, but one of their big worries is also the toxicity that occurred early on in Stormblood when they made tanks very squishy. I know a lot of you don't remember this or weren't around for this. But that's why White mage had a lot of healing skills during that expansion, they actually tried to make tanks squishy so that healers would start making use of all these oGCDs. But you can all guess what happened after people complained that tanks were too squishy? They gave tanks more hp and more defense. That mentality started the slow decline in battle content.
Tanks being made squishy also resulted in a massive drop off in the number of people willing to play them. Every role should be fun, yeah? Well, being a tank that isn't remotely capable of self-sustaining isn't fun for a lot of people. It would behoove them to look for solutions that don't involve nerfing tanks, like maybe starting with an increase to outgoing group/raid-wide damage so that everyone requires more healing to stay alive.