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  1. #1
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90

    The Healer DPS Problem, The Toxicity it incites

    The Healer DPS Problem: Toxicity it incites

    Y'know, I'm not even going to beat around the bush with this. The title says everything, I'm sitting here doing a dungeon and a healer refuses to even use their off GCD abilities.

    Sure the tank was a gunbreaker but that's not an excuse for the healer not to fill the role they chose, this is what brings me to the forums today. Not just for this run, but to address what I feel is becoming a MAJOR problem.

    In FFXIV we have all sorts of jobs that fill multiple roles, Tanks/Healers/DPS. Y'know, the "holy trinity" as it were.

    All jobs have a little bit of the other roles stuff, healing, dps, etc. Having mitigations and heals on DPS, having DPS and mitigations on healers, having heals and DPS on tanks.

    But where the problem comes in? Is when people see the .01% players parses and think "Oh that's all that should be needed."

    I legitimately had a combat mentor in the novice network tell me ahem.. "Tank's don't need a healer to even clear ultimate content."

    To which I say, congrats I guess? Because that doesn't speak for the average player, the average individual isn't gonna be some person who picks the best of the best tank and gets BiS gear, running only the hardest content you can get into, topping the charts, etc.

    No, the average player wants to sit here and enjoy the game. The toxic mentality of "Healers shouldn't have to heal." is a plague that needs to go away.
    (15)

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    I honestly just think Healers need more responsibilities and Urgency.
    Healers should add Deeps when they can, but they should Ultimately be focused on Healing. The game just needs more time for Healers to be..yknow, Healers.
    We also wouldn't be having these "Healers aren't needed" instances, if Tanks wernt designed to self-sustain to pretty much pick up the healers slack.
    (26)

  3. #3
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    I honestly just think Healers need more responsibilities and Urgency.
    Healers should add Deeps when they can, but they should Ultimately be focused on Healing. The game just needs more time for Healers to be..yknow, Healers.
    We also wouldn't be having these "Healers aren't needed" instances, if Tanks wernt designed to self-sustain to pretty much pick up the healers slack.
    I mean you're not at all wrong there, they should definitely increase the urgency.. But y'know. Just because tanks can heal? Doesn't mean healers should ignore their role.
    (3)

  4. #4
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Healers are designed for ultimates, everything else doesn't require you to use oGCD healing. This is the amazing game with the best job design out there (sarcasm).
    (18)

  5. #5
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by JiraTyanu View Post
    The Healer DPS Problem: Toxicity it incites

    Y'know, I'm not even going to beat around the bush with this. The title says everything, I'm sitting here doing a dungeon and a healer refuses to even use their off GCD abilities.

    Sure the tank was a gunbreaker but that's not an excuse for the healer not to fill the role they chose, this is what brings me to the forums today. Not just for this run, but to address what I feel is becoming a MAJOR problem.

    In FFXIV we have all sorts of jobs that fill multiple roles, Tanks/Healers/DPS. Y'know, the "holy trinity" as it were.

    All jobs have a little bit of the other roles stuff, healing, dps, etc. Having mitigations and heals on DPS, having DPS and mitigations on healers, having heals and DPS on tanks.

    But where the problem comes in? Is when people see the .01% players parses and think "Oh that's all that should be needed."

    I legitimately had a combat mentor in the novice network tell me ahem.. "Tank's don't need a healer to even clear ultimate content."

    To which I say, congrats I guess? Because that doesn't speak for the average player, the average individual isn't gonna be some person who picks the best of the best tank and gets BiS gear, running only the hardest content you can get into, topping the charts, etc.

    No, the average player wants to sit here and enjoy the game. The toxic mentality of "Healers shouldn't have to heal." is a plague that needs to go away.
    Wanna know the solution to this?

    Stop making normal content braindead easy and design it so people have to PLAY THE GAME to progress.

    The fact that you can clear any and all normal content in the game without a healer just speaks volumes to how piss easy everything is in the current state of the game.
    Give every single fight a heal check, give every single fight a DPS check.

    Then watch how the playerbase improves to compensate for it.

    Lazy gameplay breeds lazy players, plain and simple.
    (44)

  6. #6
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    Give every single fight a heal check, give every single fight a DPS check.

    Then watch how the playerbase improves to compensate for it.
    I think they learned a lesson as early as back in Heavensward that making 'regular' content too difficult will not breed better players, it will breed sudden, extreme and vocal pushback against it, and since then didn't try that one again, despite circumstances changing quite a lot by modern day.
    (8)

  7. #7
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Heroman3003 View Post
    I think they learned a lesson as early as back in Heavensward that making 'regular' content too difficult will not breed better players, it will breed sudden, extreme and vocal pushback against it, and since then didn't try that one again, despite circumstances changing quite a lot by modern day.
    And you let them suffer with it until they realize that its am MMO and they have to learn eventually.

    If people dont want to get better, they can enjoy not playing the game. its not like they play it anyway.
    (2)

  8. #8
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Supersnow845 View Post
    Square designs jobs so that healers aren’t needed in 90% of content then people get angry when healers end up patchwork fixing this problem by playing a gimped caster

    You know what we had the design you are asking for, every single dumb suggestion y’all come up with is literally just “coils”, and we dumped it, you know why, because this isn’t an MMO, this is an e thot simulator with a side of braindead combat
    I did expert roulete the other day with 2 tanks and 2 dps the other day and we didn't miss the healers at all, in fact our clear time was no different from when we run it with a healer.

    Quote Originally Posted by DixieBellOCE View Post
    Wanna know the solution to this?

    Stop making normal content braindead easy and design it so people have to PLAY THE GAME to progress.

    The fact that you can clear any and all normal content in the game without a healer just speaks volumes to how piss easy everything is in the current state of the game.
    Give every single fight a heal check, give every single fight a DPS check.

    Then watch how the playerbase improves to compensate for it.

    Lazy gameplay breeds lazy players, plain and simple.
    Instead of solving the wall to wall pulls and how it can destroy innocent healers who are either learning the role or learning a new healer job, square enix keeps designing every dungeon with 2 mobs between bosses. Literally almost every dungeon from level 1 to level 90 is designed the same way, and we call this the best mmorpg ever made? Hahahaha

    Look, what xiv needs is new blood, new blood who's ready to create something new; what if the beginning of the Aetherfont dungeon was a 5 minute wave of polar bears which ended with a huge aether-drinking bear (coca cola reference) before you face the first boss? What if after the first boss you had to race, yes, you heard me right, you had to race penguins to the finish line as you make your way to the second boss; everyone in the party would need to outrace all the penguins or the entire party would have to re-race them again. What if after the second boss you had to swim underwater to catch 100 fish to summon the last boss?

    I know I went off from your original point, but my point is that square enix is just bland and out of ideas. If they're worried about big pulls and how making squishier tanks would stress out healers, then how about not designing dungeons with big pulls anymore? Instead, introduce new encounters in content/dungeons where you don't have to balance healers and tanks around big pulls.

    PS. Yes, I know tanks and healers are designed around ultimates, but one of their big worries is also the toxicity that occurred early on in Stormblood when they made tanks very squishy. I know a lot of you don't remember this or weren't around for this. But that's why White mage had a lot of healing skills during that expansion, they actually tried to make tanks squishy so that healers would start making use of all these oGCDs. But you can all guess what happened after people complained that tanks were too squishy? They gave tanks more hp and more defense. That mentality started the slow decline in battle content.

    I still remember tanking and healing the first 2 stormblood expert dungeons and feeling badass healing or tanking all that incoming damage; it took good knowledge of the job you were using.
    (10)
    Last edited by Amnmaat; 08-14-2023 at 04:46 PM.

  9. #9
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amnmaat View Post
    I know I went off from your original point, but my point is that square enix is just bland and out of ideas. If they're worried about big pulls and how making squishier tanks would stress out healers, then how about not designing dungeons with big pulls anymore? Instead, introduce new encounters in content/dungeons where you don't have to balance healers and tanks around big pulls.

    PS. Yes, I know tanks and healers are designed around ultimates, but one of their big worries is also the toxicity that occurred early on in Stormblood when they made tanks very squishy. I know a lot of you don't remember this or weren't around for this. But that's why White mage had a lot of healing skills during that expansion, they actually tried to make tanks squishy so that healers would start making use of all these oGCDs. But you can all guess what happened after people complained that tanks were too squishy? They gave tanks more hp and more defense. That mentality started the slow decline in battle content.
    Tanks being made squishy also resulted in a massive drop off in the number of people willing to play them. Every role should be fun, yeah? Well, being a tank that isn't remotely capable of self-sustaining isn't fun for a lot of people. It would behoove them to look for solutions that don't involve nerfing tanks, like maybe starting with an increase to outgoing group/raid-wide damage so that everyone requires more healing to stay alive.
    (1)

  10. #10
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    like maybe starting with an increase to outgoing group/raid-wide damage so that everyone requires more healing to stay alive.
    This also has the downside that the fight has to allow for the healer to stand still and cast while their design is heavy on movement and positioning so you are left with using casted healing spells in very specific parts of the fight while doing glare-bot or oGCD outside of them.
    (3)

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