Quote Originally Posted by Volgia View Post
I mean, does it matter? The problem with Wildstar wasn't it's complexities, it was that it didn't have enough time to grow. It was competing with other MMO powerhouses that had 10 times more content that Wildstar could produce in it's lifetime. Why go for something like Wildstar with GW2 and WoW around?

I remember when it came out, I played it for a little while before stopping, but most of my friends who played WoW announced it like the new thing that we would migrate to. Within a month, they were all back playing WoW.
Oh yes, it had multiple things going bad for it, a niche setting, and think WoW tanked it with releasing their expansion at the same time, but one of the killing blows was catering way too much to the hardcore audience. It wasn't' the "Time to grow" it was what it did with the time it was given plus a lot of other factors. They just leaned way too stubbornly into their whole "We are way more hardcore than WoW is" when WoW was popular exactly because it was casual and easy to approach. Because of the dev teams bad decisions plus the other factors it didn't have staying power.