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  1. #1
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Volgia View Post
    I mean, does it matter? The problem with Wildstar wasn't it's complexities, it was that it didn't have enough time to grow. It was competing with other MMO powerhouses that had 10 times more content that Wildstar could produce in it's lifetime. Why go for something like Wildstar with GW2 and WoW around?

    I remember when it came out, I played it for a little while before stopping, but most of my friends who played WoW announced it like the new thing that we would migrate to. Within a month, they were all back playing WoW.
    Oh yes, it had multiple things going bad for it, a niche setting, and think WoW tanked it with releasing their expansion at the same time, but one of the killing blows was catering way too much to the hardcore audience. It wasn't' the "Time to grow" it was what it did with the time it was given plus a lot of other factors. They just leaned way too stubbornly into their whole "We are way more hardcore than WoW is" when WoW was popular exactly because it was casual and easy to approach. Because of the dev teams bad decisions plus the other factors it didn't have staying power.
    (1)

  2. #2
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hallarem View Post
    Oh yes, it had multiple things going bad for it, a niche setting, and think WoW tanked it with releasing their expansion at the same time, but one of the killing blows was catering way too much to the hardcore audience. It wasn't' the "Time to grow" it was what it did with the time it was given plus a lot of other factors. They just leaned way too stubbornly into their whole "We are way more hardcore than WoW is" when WoW was popular exactly because it was casual and easy to approach. Because of the dev teams bad decisions plus the other factors it didn't have staying power.
    It was just bad timing and a tight market issue, more than bad advertisement. It did manage to get a massive influx of player but it had no retention.... because people were too used to WoW and it's competitors. I remember it quite clearly when I asked, weren't you gone to Wildstar? And the response, "But there's nothing to do in that game". They just ate through the content real fast.

    Casual players, on the other hand, and by this I mean the people who have busy lives and play on their own time, had different things going on back then, and if any of them were attracted to an MMO, GW2 fit the bill better with no subscription, WoW fit the bill better with it's massive reputation, I could go on I guess, but I think I made my point.

    I can draw a parallel here with Overwatch competitors, Marvel Rivals being in the right time and place to upstage it. But boy, the amount of 6v6 hero shooters that were actively more fun to play that ended up dead might match the MMO graveyard of the early 2010s.
    (0)

  3. #3
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Hallarem View Post
    Oh yes, it had multiple things going bad for it, a niche setting, and think WoW tanked it with releasing their expansion at the same time, but one of the killing blows was catering way too much to the hardcore audience. It wasn't' the "Time to grow" it was what it did with the time it was given plus a lot of other factors. They just leaned way too stubbornly into their whole "We are way more hardcore than WoW is" when WoW was popular exactly because it was casual and easy to approach. Because of the dev teams bad decisions plus the other factors it didn't have staying power.
    Not sure I fully agree. Wildstar had a great setting that no other MMO really has. It was a Firefly-esque sci-fi + western setting.

    Its biggest problem was that they released with a lot of features that weren't complete because they thought they could finish it before the players got to it. The endgame was poorly thought out/non-existent. I agree they were a bit stubborn on changing some aspects before it was too late.

    It's a shame too, because I've never really found another MMO that captures the things I liked about that game.
    (0)