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  1. #1
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Myrany View Post
    I have always suspected with most games it is a combination of what you are saying and the following.

    What demographic of player makes us the most money?
    <checks data>
    Ok how many players can we expect to lose if we make x change to cater to that demographic?
    <checks historical data>
    Do we have enough new players coming in to cover the loss?
    <checks data>

    here it can slide into What will sell well in the store to make up the loss or even increase revenue?
    <checks data>


    In short if changes are not happening there is not enough lost revenue to justify them.
    I suspect along with the satisical data, creative ideas are then added. It can not be anyone thing with games that drive the process. I am sure many games have been ruined by just one set of data points being listened to (wildstar) for one. This thread kinda goes along with another topic on this forum. The harder content topic. There has to be a balance of the pendulum swings to far in anyone direction it will lose subs. But and there is a but, if the loss of subs in anyone direction isn't that great and can be made up expect the path of least cost to be taken. It's a business after all.

    I just wanted to add I remember during the pandemic when cbu3 was in lock down something along the lines of they have 2 years worth of content already done waiting to be implemented, please don't quote me on it but it was something along the lines of the content is made just waiting for all the teams to finalize it. I could be totally mis remembering.
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    Last edited by Snorky; 08-19-2023 at 11:41 PM.