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  1. #1
    Player
    RitsukoSonoda's Avatar
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    Apr 2014
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    Kugane (No that red crayon is totally legitimate) >.>
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    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    A lot of people will say one thing while doing another. That why they tend to rely on metrics. What people are actually doing affects a company's bottom line a lot more than what they're only saying.

    They're not going to listen to feedback unless their metrics show their customers are behaving in ways they did not expect.
    The actual problem is they often don't look into it any further than seeing the numbers on the spreadsheet. So they essentially have no actual context of what the numbers actually mean or what lead those numbers to actually be generated. They just go through it to make sure the boxes they want bigger numbers in show bigger numbers and the boxes they want smaller numbers in show smaller numbers. Any outliers to what they want will simply result on looking for a scapegoat or excuse.
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  2. #2
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
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    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    The actual problem is they often don't look into it any further than seeing the numbers on the spreadsheet. So they essentially have no actual context of what the numbers actually mean or what lead those numbers to actually be generated. They just go through it to make sure the boxes they want bigger numbers in show bigger numbers and the boxes they want smaller numbers in show smaller numbers. Any outliers to what they want will simply result on looking for a scapegoat or excuse.
    You might be thinking of it too simply. They're going to look at past trends at similar points in a development cycle. Some deviation is expected of course but only in small amounts.

    If normally they would have 30% of the player base participating in Savage raiding during a certain patch cycle but that number has dropped to 10%, they're going to want to know why that content has lost 2/3s of its normal participants. That's when they're going to start checking feedback. If it's only dropped from 30% to 27%, then they they don't have much reason to care.
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  3. #3
    Player
    Myrany's Avatar
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    May 2019
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    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Jojoya View Post
    You might be thinking of it too simply. They're going to look at past trends at similar points in a development cycle. Some deviation is expected of course but only in small amounts.

    If normally they would have 30% of the player base participating in Savage raiding during a certain patch cycle but that number has dropped to 10%, they're going to want to know why that content has lost 2/3s of its normal participants. That's when they're going to start checking feedback. If it's only dropped from 30% to 27%, then they they don't have much reason to care.
    I have always suspected with most games it is a combination of what you are saying and the following.

    What demographic of player makes us the most money?
    <checks data>
    Ok how many players can we expect to lose if we make x change to cater to that demographic?
    <checks historical data>
    Do we have enough new players coming in to cover the loss?
    <checks data>

    here it can slide into What will sell well in the store to make up the loss or even increase revenue?
    <checks data>


    In short if changes are not happening there is not enough lost revenue to justify them.
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  4. #4
    Player
    Snorky's Avatar
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    Nov 2014
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    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Myrany View Post
    I have always suspected with most games it is a combination of what you are saying and the following.

    What demographic of player makes us the most money?
    <checks data>
    Ok how many players can we expect to lose if we make x change to cater to that demographic?
    <checks historical data>
    Do we have enough new players coming in to cover the loss?
    <checks data>

    here it can slide into What will sell well in the store to make up the loss or even increase revenue?
    <checks data>


    In short if changes are not happening there is not enough lost revenue to justify them.
    I suspect along with the satisical data, creative ideas are then added. It can not be anyone thing with games that drive the process. I am sure many games have been ruined by just one set of data points being listened to (wildstar) for one. This thread kinda goes along with another topic on this forum. The harder content topic. There has to be a balance of the pendulum swings to far in anyone direction it will lose subs. But and there is a but, if the loss of subs in anyone direction isn't that great and can be made up expect the path of least cost to be taken. It's a business after all.

    I just wanted to add I remember during the pandemic when cbu3 was in lock down something along the lines of they have 2 years worth of content already done waiting to be implemented, please don't quote me on it but it was something along the lines of the content is made just waiting for all the teams to finalize it. I could be totally mis remembering.
    (0)
    Last edited by Snorky; 08-19-2023 at 11:41 PM.